importing an image
alisa53
Posts: 157
in The Commons
If I have a jpg or png file of an image, is it possible to import that to DAZ to use as a shader? Say for example I have a jpg file of a texture I like and I want to apply that to the surface of a plane that would be used as a background wall?

Comments
What you can do is create a plane, resize it until it is the same aspect ratio as your image and then, in Surfaces, load your image as a diffuse map with white as your base colour.
If you look at the Surfaces tab with any object in your scene selected you will see where the images are that make up the materials covering that surface.
To put an image on a plane:
Thats the basics, there is a lot you can do there to change they way it looks.
For backgrounds there's also the built in DS Backdrop: select the Environment tab and then Backdrop from the Dropdown/Combo Box. By default it's colored and you can change the color, or you can click the arrow button on the Background field and browse to the picture you want to apply, or choose one of the other options.
Contrary to a plane the DS Backdrop is not affected by scene lighting, which can be an advantage or not, depending on the context. A disadvantage is that it adapts picture size to viewport size, so images may be stretched or shrinked vertically/horisontally if they don't fit exactly.