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Daz 3D Forums > 3rd Party Software > Unity Discussion

Daz to Unity or Unity to Daz ?

AnkiAnki Posts: 32
May 2020 edited October 2020 in Unity Discussion

I've recently been fiddling with Unity and I wanted to make a scene with a Daz character in a Unity environment. My aim is for still pics only. No animations/interactions. Set up the scene and screenshot.

Question is : Should I import my Daz character into Unity, or my Unity scene into Daz ?

- If I import my Daz character into Unity : Will it still have all its features ? Bones, pose, morphs, textures... ? Will I still be able to change its poses ? And what about Dforce clothing ? I can't imagine there being Dforce simulations in Unity. 

- If I import my Unity scene into Daz : Will it keep all its materials ? (base texures, Gaia + CTS shaders, Aura2 waters...) What about volumetric fog ? I haven't seen anything close to that in Daz.

Thanks for your advice !

Post edited by DAZ_Rawb on October 2020

Comments

  • IsaacNewtonIsaacNewton Posts: 1,300
    May 2020

    Wouldn't a reliable transfer (or integration) between DS and Unity also be great for animations?

  • FSMCDesignsFSMCDesigns Posts: 12,843
    May 2020

    materials in Unity are different from DAZ and Iray, so you will have to either import the ones that come in or tweak the existing ones. Either way you will have to tweak things. Question is,  which is the focal point of the scene, the environment or the character, if the character, import from unity.

  • IsaacNewtonIsaacNewton Posts: 1,300
    May 2020

    Sounds like fertile ground for skilled programmers to produce plugins for DS to make the necessary conversions easy for the hobbyist DS/Unity user.

  • FSMCDesignsFSMCDesigns Posts: 12,843
    May 2020
    IsaacNewton said:

    Sounds like fertile ground for skilled programmers to produce plugins for DS to make the necessary conversions easy for the hobbyist DS/Unity user.

    Not that fertile in my experience with the game community.
  • AnkiAnki Posts: 32
    May 2020 edited May 2020
    FSMCDesigns said:

    (...)Question is,  which is the focal point of the scene, the environment or the character, if the character, import from unity.

    Oh, I didn't think of that.
    I will have different scenes of course. So the focal point will sometimes be the environment (for example an aerial view of a city and surounding lands : in Unity) and sometimes the characters (in Daz).

    Can I use Unity to make HDRIs and then use those as skies in Daz ? That would work for the decor around maybe 100 meters away (depending on camera height/angle) and I would then only have to "fill in" the decor around the characters, say with architecture or nature props and stuff imported from Unity.

     

    IsaacNewton said:

    Wouldn't a reliable transfer (or integration) between DS and Unity also be great for animations?
    (...)
    Sounds like fertile ground for skilled programmers to produce plugins for DS to make the necessary conversions easy for the hobbyist DS/Unity user.

    I don't know. Unity is mainly for making games. It has a powerfull tool for creating realistic terrains which in why I want to use it for my Daz scenes, but I don't think most people do that. Programming would this would take a lot of work, for very little profit.

    Post edited by Anki on May 2020
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