Frames problems, after an export

From DazStudio, I export an animated scene which has 31 frames.
After importing into Cinema 4D, I get in the timeline a scene spread over 900 frames (the animation is correct but it is considerably slowed down)
I have this same result with an FBX export and an Alembic export.
Where does this problem come from ?
It seems that the number of frames has been multiplied by 30.

 

Comments

  • Willy2Willy2 Posts: 178

    I just found an alternative way to solve my problem.

    Instead of using an export in Alembic format, I used an MDD file.

    This procedure is done in two steeps:

    • from DazStudio, I export two separate files. First my scene, in OBJ format. Then, for animation, I export to MDD format.
    • then, from Mavelous, I import the OBJ file. Next, I import the MDD file which creates a timeline with the correct number of frames.

    I saw on some forums that the Alembic export format was not yet finalized and sometimes posed problems

    I recommend this tutorial which put me on the right track  (No unpleasant voice and useless chat - efficiency at 100%)

    www.youtube.com/watch?v=Tq3jTV7sc5E

  • Willy2Willy2 Posts: 178
    Willy2 said:

    I just found an alternative way to solve my problem.

    Instead of using an export in Alembic format, I used an MDD file.

    This procedure is done in two steeps:

    • from DazStudio, I export two separate files. First my scene, in OBJ format. Then, for animation, I export to MDD format.
    • then, from Marvelous, I import the OBJ file. Next, I import the MDD file which creates a timeline with the correct number of frames.

    I saw on some forums that the Alembic export format was not yet finalized and sometimes posed problems

    I recommend this tutorial which put me on the right track  (No unpleasant voice and useless chat - efficiency at 100%)

    www.youtube.com/watch?v=Tq3jTV7sc5E

     

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