? Scale for Character FBMs - Daz Studio to Marvelous Designer and back to DAZ ?

DiomedeDiomede Posts: 15,454

Intend to create a clothing item with Marvelous Designer and use with G8F in Daz Studio.  Want to supplement the item with a Full Body Morph specific to Aiko 8.  However, I noticed when I dialed Aiko 8 in Daz Studio that the scale reduces below 100%.  

 

Anticipating the need to "Reverse Deformations" in the morph dialog, should I be adjusting the Marvelous Designer export mesh to fit Aiko 8 scaled to 100%, or Aiko 8 scaled to its scale when default loaded in Daz Studio (95%)?  If it is the 95% number, should I be exporting the Avatar morph for G8F to Aiko 8 from Daz Studio at 95%, or 100%?  Or, should I not be working with the Aiko 8 morph but instead with the separate Aiko 8 body and Aiko 8 head morphs?

 

I'm asking about Aiko 8 here, but my question is more general.  Does the answer depend on how the character FBM was created?  For example, perhaps the Aiko8 FBM was created at 100% and then the asset scaled after load without joints needing to be realigned, while certain other FBMs such as a dwarf may have had the mesh reduced and then the bone skeleton and joints realigned?  If that matters, is there a way to tell?  Is there a work flow that avoids the need to know this?

Comments

  • LucielLuciel Posts: 475

    I think the easiest way is to use the Aiko 8 morph in "Full body" instead of the one in "People" group (which doesn't include the head, but it doesn't usually have to). People sliders incoporate scaling whereas Full Body ones don't, so Aiko 8 will still be the proper scale. 

  • lvls3dxlvls3dx Posts: 48

    As the user before me said you can:

    - export aiko 8 full morph as an obj in base resolution

    - then in md set it as daz measures

    - work on it

    - and export the piece of cloth also as an obj in daz measures.

  • DiomedeDiomede Posts: 15,454

    Thank you for the replies.  

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