Needing help creating a single morph slider for character made with mutiple other morphs
I have a character I created with G3M that I would like to transfer to G8M using X Transfer. But, first I have to create a morph slider for him. I used many diferent morphs, some character head morphs, some bieing just morphs for the eyes, nose, mouth, etc. I tried to follow these steps1. Load your figure and create your character using any number of existing morphs 2. In the Parameters section choose where you want to have your new morph control slider, right click and choose edit mode. ..then right click again and choose "Create New Property". Below I right clicked on Actor>Head - so that is where the control will appear. I put "newcharacter" as a name, changed Type to modifier/shape and set "as percent" to "No".then click Create 3. You should now have a new slider/control. Mine is the "newcharacter" dial. Set this to full (1.00) 4. Next, right click on your new controller and choose "Erc Freeze". As you already have all your morphs dialled in they should be shown under the property section. Deselect anything that should not be there.5. Your new control slider should now dial-in/control all your character morph settings when slid up or down. 6. Before saving your new morph control, in Parameters, left click active pane options(triangle and lines box, far right) and then choose zero figure. If using Genesis 3, make sure "hd mouth" and "navel" are also set to zero. 7. To save your preset goto File>SaveAs>Support Asset>Morph Asset
During n the save dialog only check you only have a tick on your new control - in other words we only want the new control selected
Click Accept.
Now, when you load the figure you will always have the morph control slider for your character available, in this case it controls the character head morphs. I follow all this, except I use G3M,. Whenever I do all of this, and I reopen Daz, my new slider is no longer there when I load G3M. Is there another way?

Comments
***Strictly for personal use, unless you created all the other morphs or they are merchant resources:****
You don't have to split the head and body but you will probably want to, so: Dial up all the head changes, turn off all the body changes, and set the resolution on the figure to "base." Export as wavefront OBJ, "New_character_Head_g3M.obj"
Then zero the head, load up the body changes, set the resolution on the figure to "base" (every time you use "zero figure" it'll go back to high resolution, so you have to reset it to base) - Export as wavefront OBJ, "New_character_Body_g3M.obj"
Now take a fresh G3M, use morph loader pro to load the two new OBJ morphs. Test them out and if you like them, you can transfer them as simple morphs.
I'll be honest, don't particularly recommend the "make an OBJ and make that a morph" method, as it will detach any MCMs that the original morphs had, so the model will lose a lot of its finesse.
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In that respect - as far as transferring dialled characters from G3 to G8?
I'd manually copy across the values for any parameters both figures have (the two figures have a near identical base shape, and the basic morph packs are similarly similar), then use XTransfer to individually transfer any morphs that do not exist on G8.
It's a little bit time consuming, but it *will* produce a better result, as the G8 morphs will be recognised by clothes/morphs/expressions that have corrective shapes for that shape, whereas a transferred G3 morph, even if identical in shape, will not be recognised.
(Also, it avoids cluttering up your G8 model and its load time with differently named copies of morphs it basically already had. I did suggest a feature of being able to link similar G8 morphs in XTransfer, but unfortunately I think it went unheard).
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This is basically how I handled a transfer of https://www.daz3d.com/nyarai-for-genesis-3-female - as she's built mostly on the base Daz morphs, I just copied the numbers across - same character on G8F, only one morph actually needed Xtransfer to copy over:
You should be able to follow the steps outlined here to create a morph slider: http://www.digi-dotz.com/index.php/tutorials/daz-studio-tutorials/193-create-single-dial-morph-control-in-daz-studio-4-9