How to use eyebrow props?
If you have a base Victoria 8 character and attach the fibermesh eyebrow prop that came with it, is the intended design that you remove the 2D eyebrow texture on the skin and only use the prop? Does the seperate eyebrow prop require the 2D eyebrow texture on the skin to work properly?
Im sure there are cases where having both or one or the other looks better, but I am mostly curious what the intended functionality is.
Post edited by ArgleSW on

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Most of the new characters come with a version of the skin with no baked in eyebrows so you can use a fibermesh brow of your choice. Usually thethe baked + fibermesh do not even come close to lining up when I tried it, so I just use the fibermesh ones.
Personally, I prefer to leave the painted brows underneath the matching fibermesh. It gives a more realistic appearance, as fibermesh alone can look kinda thin.
A lot of it depends on what kind of image you are creating. If the character's face isn't filling a significant portion of the image, fibermesh brows won't do much for you. You get a lot more bang for your render time in close-ups like this one, where I used both.
wearing fibermesh on top of texture is great. But if the position is off it wont work.
I learned this trick to move around the fibermesh without morphing the face. Use the transfer utility to transfer the morphs from g8 to the fibermesh. in transfer utility click on "morph targets" and set "from source" to "all". Now you can use the morphs on the fibermesh.