A dForce Question

I got this hair as part of a bundle and don't like how some of it sticks up, so wondered if it's possible to make this dForce and how I would do that?

https://www.daz3d.com/bold-hair

 

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Comments

  • RGcincyRGcincy Posts: 2,862
    edited May 2020

    You have 3 ways you can try to fix:

    1. Add a push modifier weight node, set a negative number and paint the weight map so those spots are depressed.

    2. If you own Mesh Grabber, use it to move those spots down.

    3. Add a dForce dynamic modifier and a dForce weight map. Paint the map so the only influence is in the area that are too high and run a simulation.

    Personably I would try 2 first if you own that product, if not, try 1. I own this product so if you don't know how to proceed, let me know.

     

    Post edited by RGcincy on
  • FSMCDesignsFSMCDesigns Posts: 12,845

    Non dforce hair doesn't dforce well unless as noted, you go in and edit the weight maps in my experience

  • Faeryl WomynFaeryl Womyn Posts: 3,741

    I need to learn how to use weight maps so maybe high time I started.

    Don't own mesh grabber, want it, bookmarked it, saved to wishlist and saved several other ways so I don't forget lol.

    Thank you both and will give those a try.

  • RGcincyRGcincy Posts: 2,862

    Weight maps are pretty easy to create once you understand the basics and very useful. I'm sure there are tutorials around that illustrate the basic steps.

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