which iray-3dl converter is the EASIEST to use? [SOLD]

WillowRavenWillowRaven Posts: 3,787
edited April 2020 in The Commons

I'm super-lazy and hate having to learn new stuff in the mile of a commission, and I'm always in the middle of a commission ...

Knowing this, which iray to 3dl converter would be the best for me? As close to plug-n-play as possible.

Post edited by WillowRaven on

Comments

  • Silent WinterSilent Winter Posts: 3,919

    I think this one's pretty easy:

    https://www.daz3d.com/rssy-iray-to-3delight-converter-and-merchant-resource

    It has options but mostly works out of the box, auto-detecting which shader to use, etc).

    I'd still recommend reading the (short and straightforward) manual.

  • One can select the model, select the surfaces to be turned into Iray, hold down the Ctrl key and select option to 'ignore' the textures, while clicking on any Iray shader one wants to use. That will give the surface an Iray shader, textures may or not need some rearranging like for the bump, displacement, etc. - depending upon the model of course.

    Can have some fun putting the emissive shader on light bulbs and things like that too.

  • fixmypcmikefixmypcmike Posts: 19,710

    I'd agree with Silent Winter, although I have to say I've never gotten good results out of any of the Iray to 3Delight converters I've tried.  I must be doing something wrong, as most people seem to find them very useful.  The most useful thing I've gotten out of the RSSY converter is a list of the surfaces in the scene so I know what to convert manually.

  • WillowRavenWillowRaven Posts: 3,787

    One can select the model, select the surfaces to be turned into Iray, hold down the Ctrl key and select option to 'ignore' the textures, while clicking on any Iray shader one wants to use. That will give the surface an Iray shader, textures may or not need some rearranging like for the bump, displacement, etc. - depending upon the model of course.

    Can have some fun putting the emissive shader on light bulbs and things like that too.

    I don't want to use iray, but I do want some of the products available that are only made for ray. I know there are a few converters floating around, some free some not, but I'd rather pay for easy use than see a few bucks but have it drive me nuts, or more likely, not use it at all because of a learning curve. Again, lazy but still picky, lol.

  • Catherine3678abCatherine3678ab Posts: 8,556
    edited April 2020

    One can select the model, select the surfaces to be turned into Iray, hold down the Ctrl key and select option to 'ignore' the textures, while clicking on any Iray shader one wants to use. That will give the surface an Iray shader, textures may or not need some rearranging like for the bump, displacement, etc. - depending upon the model of course.

    Can have some fun putting the emissive shader on light bulbs and things like that too.

    I don't want to use iray, but I do want some of the products available that are only made for ray. I know there are a few converters floating around, some free some not, but I'd rather pay for easy use than see a few bucks but have it drive me nuts, or more likely, not use it at all because of a learning curve. Again, lazy but still picky, lol.

    Sorry,  I put that the wrong way around, concept works selecting a 3Delight shader too.

    Not all Iray shaders are made the same way, nor even via the same programs. Some converters will work, some will not on certain Iray shaders simply because of how they are made. But one can apply a 3Delight Shader to any selected surface of a selected model.

    Post edited by Catherine3678ab on
  • WillowRavenWillowRaven Posts: 3,787

    One can select the model, select the surfaces to be turned into Iray, hold down the Ctrl key and select option to 'ignore' the textures, while clicking on any Iray shader one wants to use. That will give the surface an Iray shader, textures may or not need some rearranging like for the bump, displacement, etc. - depending upon the model of course.

    Can have some fun putting the emissive shader on light bulbs and things like that too.

    I don't want to use iray, but I do want some of the products available that are only made for ray. I know there are a few converters floating around, some free some not, but I'd rather pay for easy use than see a few bucks but have it drive me nuts, or more likely, not use it at all because of a learning curve. Again, lazy but still picky, lol.

    Sorry,  I put that the wrong way around, concept works selecting a 3Delight shader too.

    Not all Iray shaders are made the same way, nor even via the same programs. Some converters will work, some will not on certain Iray shaders simply because of how they are made. But one can apply a 3Delight Shader to any selected surface of a selected model.

    Well ... that would suck to need multiple converters ... why can't it just be easy?!?

    Ok ... so explain how I would use this? I really want to take advantage of the flash sale price, and most of it, I'd just apply one of the various 3dl sets I've bought over the years ... but I don't want to lose those walls and sometimes some nature sets I don't grab because they are iray-only.

  • kyoto kidkyoto kid Posts: 42,159

    ...for applying 3DL shaders, there is also this:

    https://www.daz3d.com/aweshading-kit-10-for-daz-studio

  • KinichKinich Posts: 928

    KA Storm Shelter rendered in 3Delight after applying RSSY Iray to 3DL script, the render is untouched, the shaders untweaked, the only thing I did was add a single Advanced Ambient Light to the middle of the scene to provide light. The wall lights etc don't glow but applying the Uber Area Light (included with DS IIRC) and tweaking the setting can achieve this sort of effect. I haven't used the UAL for a while but it can be quite effective, though you need to turn on the Ambient, set Fall off and up the Intensity and sample to get a good realistic effect, I might have a bit more of a play when I get some time.

    KA Shelter- 4DL.png
    1920 x 1080 - 4M
  • KinichKinich Posts: 928

    Okay another quick and dirty render, Uber Area Light shader applied to Wall & Stairs Light surfaces, turned on Ambient, set to 75% and a pale yellow colour selected ti simulate old tungsten bulbs, lighting settings adjusted in the shader to Intensity 100,000%,samples up to 128, colour to the same as the Ambient colour, fall-off turned on and left at default 2 to replicate something like real-life, there are no other light sources in the image, it's far from perfect but gives an idea of what can be achieved. I'd be inclined to turn the intensity down and add an Advanced Ambient Light to the scene, not true to life but  better artistic result in my opinion.

    There is a bench light as well which I haven't set and also could do with some light from the window, either a light outside or again the UAL can be used on the glass.

     

    KA Shelter- 3DL-UAL.png
    1920 x 1080 - 4M
  • KinichKinich Posts: 928
    edited April 2020

    Okay probably the last test render for the moment, KA Storm Shelter with RSSY Iray to 3DL script run. No surface tweaks apart from the lights. Using the Uber Area Light on Wall Lights, Stair Light (not visible in this render), Glass and a single Advanced Ambient Light added to the middle of the scene.

    All UAL surfaces have Ambient set to ON, Ambient and light colours set to the same for each surface. All UAL Light samples set to 256, Fall Off to ON and left at default, all ambient surfaces strengths set to 75%.

    Wall & Stair Lights set to pale yellow and 25000% Intensity.

    Bench light Tubes (the bench is a separate prop) set to light blue so closer to the cool light generated by fluorescent tubes, 5000% Intensity

    Glass set to very pale yellow and Intensity set to 5000%.

    One Age of Armour Advanced Ambient Light positioned in the middle of the scene and Light Intensity turned down to 25%.

    On my system this took 15 minutes, an i7-6700K running at 4GHz.

    To be honest I think the window light needs turning down or off completely as this is a Storm Shelter but otherwise not a bad result, I sometimes forget how good 3DL can be, especially with some of the options and tools such as Uber Area Light used to simulate illuminated objects/lights and you can add Uber Volume for dust/smoke etc.

     

     

    KA Shelter- 3DL-UAL AAL.png
    1920 x 1080 - 3M
    Post edited by Kinich on
  • nDelphinDelphi Posts: 1,946

    These are simple and I have used these on multiple projects.

    Convert It! and Convert It! Vol. 2

  • WillowRavenWillowRaven Posts: 3,787

     

    Kinich said:

    KA Storm Shelter rendered in 3Delight after applying RSSY Iray to 3DL script, the render is untouched, the shaders untweaked, the only thing I did was add a single Advanced Ambient Light to the middle of the scene to provide light. The wall lights etc don't glow but applying the Uber Area Light (included with DS IIRC) and tweaking the setting can achieve this sort of effect. I haven't used the UAL for a while but it can be quite effective, though you need to turn on the Ambient, set Fall off and up the Intensity and sample to get a good realistic effect, I might have a bit more of a play when I get some time.

    :D ... Thanks for all the test renders, Kinic ... you just sold the product :)

    Thanks to you, too, nDelphi   I'll check them out.

  • kyoto kidkyoto kid Posts: 42,159
    edited April 2020

    ..the AweShader kit I linked to opens more of what 3DL is capable of.  I've seen test images that border on Iray quality.

    Another good resource for use with HDR environments in 3DL without the long render times UE often involves:  

    https://www.daz3d.com/ibl-master-for-daz-studio

    This works with both 3DL and Iray.

    Used it in this image (yes, this is 3DL albeit with a bit of post to give it an old photo look).  The raw rendered image is the second one.

     

     

    -bus stop 1960s photo.jpg
    1500 x 1125 - 2M
    bus stop bounce light.jpg
    1500 x 1125 - 1M
    Post edited by kyoto kid on
  • WillowRavenWillowRaven Posts: 3,787

    Not going for an iray look ... just don't want to has to pass up iray-only products 

  • WillowRavenWillowRaven Posts: 3,787
    kyoto kid said:

    ..the AweShader kit I linked to opens more of what 3DL is capable of.  I've seen test images that border on Iray quality.

    Another good resource for use with HDR environments in 3DL without the long render times UE often involves:  

    https://www.daz3d.com/ibl-master-for-daz-studio

    This works with both 3DL and Iray.

    Used it in this image (yes, this is 3DL albeit with a bit of post to give it an old photo look).  The raw rendered image is the second one.

     

    If I'm reading this IBL Master page right ... it's saying if I use this lighting tool, I never have to convert anything made for iray? I can use it in 3DL as it is and never worry myself with what converter works with what? 

  • fixmypcmikefixmypcmike Posts: 19,710
    kyoto kid said:

    ..the AweShader kit I linked to opens more of what 3DL is capable of.  I've seen test images that border on Iray quality.

    Another good resource for use with HDR environments in 3DL without the long render times UE often involves:  

    https://www.daz3d.com/ibl-master-for-daz-studio

    This works with both 3DL and Iray.

    Used it in this image (yes, this is 3DL albeit with a bit of post to give it an old photo look).  The raw rendered image is the second one.

     

    If I'm reading this IBL Master page right ... it's saying if I use this lighting tool, I never have to convert anything made for iray? I can use it in 3DL as it is and never worry myself with what converter works with what? 

    No, that just converts the HDRIs so you get those Iray features in 3L.  It doesn't convert the material settings of items in your scene.

  • TorquinoxTorquinox Posts: 4,559

    But that iblmaster looks very useful!

  • LeanaLeana Posts: 13,033
    Torquinox said:

    But that iblmaster looks very useful!

    It is. It's a great addition to DS.

  • TorquinoxTorquinox Posts: 4,559

    Thanks Leana! I think iblmaster and Wowie's AweShaders are at the top of my list now.

  • TorquinoxTorquinox Posts: 4,559
    nDelphi said:

    These are simple and I have used these on multiple projects.

    Convert It! and Convert It! Vol. 2

    I agree, Vyktohria's converters are very good.

  • CybersoxCybersox Posts: 9,631
    nDelphi said:

    These are simple and I have used these on multiple projects.

    Convert It! and Convert It! Vol. 2

    Those are 3DL to Iray (and quite good ones).  Vyktoria does make some that go the other way, though, with almost the same names convert-it---iray-to-3delight for cloth and convert-it---iray-to-3dl-characters for skin. 

  • CybersoxCybersox Posts: 9,631
    edited April 2020

    I think this one's pretty easy:

    https://www.daz3d.com/rssy-iray-to-3delight-converter-and-merchant-resource

    It has options but mostly works out of the box, auto-detecting which shader to use, etc).

    I'd still recommend reading the (short and straightforward) manual.

    I'd agree that the RSSY product is the easiest overall, especially since it converts not just the surface textures, but also pops in 3DL lighting.  Though, honestly, if you're working in 3DL and not using Age of Armor's Advanced light sets, you're basically shooting yourself in the foot.

    Post edited by Cybersox on
  • TorquinoxTorquinox Posts: 4,559
    Cybersox said:
    nDelphi said:

    These are simple and I have used these on multiple projects.

    Convert It! and Convert It! Vol. 2

    Those are 3DL to Iray (and quite good ones).  Vyktoria does make some that go the other way, though, with almost the same names convert-it---iray-to-3delight for cloth and convert-it---iray-to-3dl-characters for skin. 

    Thanks for reminding me! I've been meaning to grab those.

  • kyoto kidkyoto kid Posts: 42,159
    Cybersox said:

    I think this one's pretty easy:

    https://www.daz3d.com/rssy-iray-to-3delight-converter-and-merchant-resource

    It has options but mostly works out of the box, auto-detecting which shader to use, etc).

    I'd still recommend reading the (short and straightforward) manual.

    I'd agree that the RSSY product is the easiest overall, especially since it converts not just the surface textures, but also pops in 3DL lighting.  Though, honestly, if you're working in 3DL and not using Age of Armor's Advanced light sets, you're basically shooting yourself in the foot.

    ..I agree.I have the complete set. and they're big time savers compared to UE as well.

  • WillowRavenWillowRaven Posts: 3,787

    Thanks for all the info, guys ... I went with the RSSY option ... it went on sale during this chat and I added the $10 gc Daz gave me, plus my monthly prime discount ... so made out like a bandit, but more importantly, I hope it works ... Stay safe everyone :)

  • carrie58carrie58 Posts: 4,142
    edited May 2020

    I also use this for quick conversions og Iray -3DL , have to adjust the bump /displacement sometimes  ,but still handy .....     https://www.daz3d.com/forums/discussion/139326/irayto3delight-conversion-script/p1     ; nice thing is it's free

    Post edited by carrie58 on
  • WillowRavenWillowRaven Posts: 3,787
    carrie58 said:

    I also use this for quick conversions og Iray -3DL , have to adjust the bump /displacement sometimes  ,but still handy .....     https://www.daz3d.com/forums/discussion/139326/irayto3delight-conversion-script/p1     ; nice thing is it's free

    How easy is it to use?

  • Sven DullahSven Dullah Posts: 7,621
    carrie58 said:

    I also use this for quick conversions og Iray -3DL , have to adjust the bump /displacement sometimes  ,but still handy .....     https://www.daz3d.com/forums/discussion/139326/irayto3delight-conversion-script/p1     ; nice thing is it's free

    How easy is it to use?

    If you can double click, you're good to golaugh

  • Sven DullahSven Dullah Posts: 7,621

    On a more serious note...the free script is as easy as applying the default shader to a surface. But it also automagically puts the diffuse texture into the reflection color slot, and I see very little logic in that. The rendered surface will look the same with 0% or 100% reflection strength, but you will not be able to have raytraced reflections. Go figure...

Sign In or Register to comment.