(Solved) I need help correcting an imported FBX model
tkdrobert
Posts: 3,612
I don't know if I can explain this right, but I'll try. I imported an FBX model into Daz and the X,Y,Z controls are all off. For example the directional arrows are way to the right. If I do any rotation the object doesn't stay in place. Instead, it roHow do I realign them. Placing the object in a scene is really hard.
Post edited by tkdrobert on

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Or you can create a null and move that to where you want the pivot point to be and then parent the FBX model to the null and use the null to move things around.
I also uncheck the "selection check" so I don't keep trying to grab the model and move it directly.
So here was my solution. I imported the fbx into Poser. I then exported it out as an OBJ. When I imported the OBJ into Daz, all was good.