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Daz 3D Forums > 3rd Party Software > Unity Discussion

Daz-Unity clipping clothes at every animation

wolfgangmamiwolfgangmami Posts: 7
April 2020 edited October 2020 in Unity Discussion

Hi Problem simple as in title. In daz looking great I tried with poses but in the unity with animations. Clothing clipping through how can I fix this 

Clipping.jpg
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Post edited by DAZ_Rawb on October 2020

Comments

  • ArtiniArtini Posts: 10,300
    October 2020

    Just hide underlying body parts, that are covered by clothes and check "No hidden" under export.

     

  • ArtiniArtini Posts: 10,300
    October 2020 edited October 2020

    I have changed the material on Legs in Unity to Daz3D/Invisible and it looks better.

    There are still some pokethrough on the hips, but it belongs to Torso material, that I could not make invisible.

    image

    image

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    pic02.jpg
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    Post edited by Artini on October 2020
  • DAZ_jesseDAZ_jesse Posts: 30
    October 2020

    Here is a modification to the original skin shader you can use that utilizes a depth offset: https://drive.google.com/file/d/1jtD-f559YOPPAz9jEiu0jiWhRV4Z5GNy/view?usp=sharing

    This lets you fix problems like this (I exaggerated this on purpose):

     

    To this:

    Change your skin material from using the regular skin shader to the one called "Daz3D/IrayUberSkinOffset" and then on the bottom of the material properties set the depth to a small positive value such as 0.001

  • ArtiniArtini Posts: 10,300
    October 2020

    Wow, that looks very useful. Thanks for the tip.

  • ArtiniArtini Posts: 10,300
    October 2020 edited October 2020

    But I could not find it - where it is located?

    Sorry, forgotten to download the modified shader.

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    Post edited by Artini on October 2020
  • DAZ_jesseDAZ_jesse Posts: 30
    October 2020
    Artini said:

    But I could not find it - where it is located?

    Download the file on the google drive link here: https://drive.google.com/file/d/1jtD-f559YOPPAz9jEiu0jiWhRV4Z5GNy/view?usp=sharing

    Copy the shadergraph file into your project folder and place it in Assets/Daz3D/Shaders

    Then you should see it in your material shader dropdown.

  • ArtiniArtini Posts: 10,300
    October 2020 edited October 2020
    DAZ_jesse said:
    Artini said:

    But I could not find it - where it is located?

    Download the file on the google drive link here: https://drive.google.com/file/d/1jtD-f559YOPPAz9jEiu0jiWhRV4Z5GNy/view?usp=sharing

    Copy the shadergraph file into your project folder and place it in Assets/Daz3D/Shaders

    Then you should see it in your material shader dropdown.hhat

    Yes, thank you, I have found it.

    Do you think, you could make the other 2 shaders that way (IrayUberMetal and IrayUberSpec)?

    Maybe that could help with pokethrough when clothes overlays each other.

    Post edited by Artini on October 2020
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