Kadis - Ancient Legendary Armor, Weapons Interactive license

anepheranepher Posts: 158
edited April 2020 in The Commons

I would love to have available for purchase an interactive license for this product.

https://www.daz3d.com/kadis-ancient-legendary-aArmor-weapons-and-poses-for-genesis-3=female-s

kadis_main-daz3d.png
1000 x 1300 - 1M
Post edited by Richard Haseltine on

Comments

  • Richard HaseltineRichard Haseltine Posts: 109,683

    Moved to the Commons as it isn't really a Product Suggestion.

  • FSMCDesignsFSMCDesigns Posts: 12,852
    The PA has a game design background. I guess they don't want their DAZ work used in games.
  • EllessarrEllessarr Posts: 1,395
    The PA has a game design background. I guess they don't want their DAZ work used in games.

    actually i also asked to the pa artist about it and he/her told which which he will look into ti but it's seens he forget, because he told which he don't have any issue in add a license.

  • FSMCDesignsFSMCDesigns Posts: 12,852
    Ellessarr said:
    The PA has a game design background. I guess they don't want their DAZ work used in games.

    actually i also asked to the pa artist about it and he/her told which which he will look into ti but it's seens he forget, because he told which he don't have any issue in add a license.

    Good to know. I just posted the info because that would be a legit reason why there is not an interactive license with a product. I know I wouldn't offer them with my products if I was a PA. If i wanted my work to be used in a game I would sell it at the Unity store of another game rellated site.

  • EllessarrEllessarr Posts: 1,395
    edited April 2020
    Ellessarr said:
    The PA has a game design background. I guess they don't want their DAZ work used in games.

    actually i also asked to the pa artist about it and he/her told which which he will look into ti but it's seens he forget, because he told which he don't have any issue in add a license.

    Good to know. I just posted the info because that would be a legit reason why there is not an interactive license with a product. I know I wouldn't offer them with my products if I was a PA. If i wanted my work to be used in a game I would sell it at the Unity store of another game rellated site.

    well to be fair i would love to also have then in unreal store too but since it's not possible i'm glad which most of then do allow usage(add the interactive license) and in some cases of don't have i learned which some of then just are not used to this new interactive license and were "old artists of the time when the license was sold a unique time in a huge value (if i'm not wrong daz used to sell it for $1.000 but was a one time pay which give you license to any product), then they changed and some of the "old artists" still don't know because since daz have is not that popular for game dev yet(it's because daz really don't want, because if they wanted they could already started to attract a lot of customers from the game side), in case it become it have a huge chance of sucess in the same way reallillusion was with they iclone and character creator which at first where a sort of daz focus in render but decided to switch it to game dev and now are totally focused in game dev rater than just render.

     

    i can even says whichi some PA artists are very "game dev" friendly with they products since they are a lot low poly compared with others, artists like Sixus1 Media have really low poly count stuffs when compared with others artists like for exemple Aeon Soul which does love to go high are what keep my interest here because so far the others sources i found outside unreal store only have "too low poly count" character or i would a little outdated type of characters for my taste since i'm trying to go for middle to high end pc games then sources like fuse cc or reallusion while have let's say "perfect game related models" they are "too outdated for my taste having really "too low" poly count which for today standarts could be already models for mobile games, not anymore for consoles and pc unless you are aimming for really low ending machines or really can't afford to expending money on stuffs and need to have everything "free".

     

    i'm not saying to daz leave the "render" but would be good if daz started to really look more in game dev side because for me they are loosing a really big chance here since game market is one of the biggest market in the world, it would be really good for daz if they started to support bot render and game dev in the same way and not just focus full on render and give just the "most basic" support possible for game.

    Post edited by Ellessarr on
  • FSMCDesignsFSMCDesigns Posts: 12,852
    Ellessarr said:
     

     

    i'm not saying to daz leave the "render" but would be good if daz started to really look more in game dev side because for me they are loosing a really big chance here since game market is one of the biggest market in the world, it would be really good for daz if they started to support bot render and game dev in the same way and not just focus full on render and give just the "most basic" support possible for game.

    LOL, not in my game design experience. I figure DAZ knows what markets are big and where they would do well.since they already tried to market products for the game dev market and it didn't seem to go well

  • EllessarrEllessarr Posts: 1,395
    Ellessarr said:
     

     

    i'm not saying to daz leave the "render" but would be good if daz started to really look more in game dev side because for me they are loosing a really big chance here since game market is one of the biggest market in the world, it would be really good for daz if they started to support bot render and game dev in the same way and not just focus full on render and give just the "most basic" support possible for game.

    LOL, not in my game design experience. I figure DAZ knows what markets are big and where they would do well.since they already tried to market products for the game dev market and it didn't seem to go well

    whar i read that attempt not was the "best one" and a poorly compared with what realusion did.

  • anepheranepher Posts: 158
    Ellessarr said:
    The PA has a game design background. I guess they don't want their DAZ work used in games.

    actually i also asked to the pa artist about it and he/her told which which he will look into ti but it's seens he forget, because he told which he don't have any issue in add a license.

    Good to know. I just posted the info because that would be a legit reason why there is not an interactive license with a product. I know I wouldn't offer them with my products if I was a PA. If i wanted my work to be used in a game I would sell it at the Unity store of another game rellated site.

    Well I think activating an already existing checkbox for extra cash is not that much bother. And I doubd that this armor can be sold with $50 in unity store, usually at that price you can find a full rigged character with at least 5 animations also full dressed up and with weapons. The beauty of DAZ is that any closthing can fit almost any model. But yes it is understandable if he does not want to have it used in games at all, if this is the case.

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