Export settings for head morph

AsariAsari Posts: 703
edited April 2020 in The Commons

I have to admit I used to export G8 in its entirety, including eyeball and teeth and reimported the obj back with the Morph loader and deselected teeth via vertex selection but I guess this is not the right way to do it.

What is the right export setting if I only want to morph a certain part of the body, like the head? Hide every other part of the figure and export only the parts that shall be morphed? Wouldn't that cause Vertex error problems? Or export by surfaces? Torso and face surfaces for a head morph?

Post edited by Asari on

Comments

  • jestmartjestmart Posts: 4,449

    You have to export the entire figure less the eyelash geograft.

  • AsariAsari Posts: 703
    Thx. That's surprising to know I was totally accidentally doing the right thing.
  • LucielLuciel Posts: 475

    Remember you also have to make sure everything is in base resolution on export.

    Otherwise when you bring it back in the geometry wont match. (you probably know this already.) 

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