Skin looks "dirty" in the renders

comixfanacomixfana Posts: 277
edited April 2020 in The Commons

It seems to be more prevalent rendering naked bodies...the scene looks perfect before rendering, but the resulting image looks like the character rolled in the dirt before getting intimate with his/her lover (thus I can't post an example of what I'm talking about...) hopefully I've explained the issue properly and there's a way to fix it?

After giving it another look, it seems to be a problem on the Genesis 8 Female figure, I'm not seeing it on Victoria 8 or Daciana, and I'm not noticing it on the male figures either.

Thanks

Post edited by comixfana on

Comments

  • QuasarQuasar Posts: 684

    Can you create a scene with the character wearing a bikini and recreate the same problem? That would help to see what you mean. All of the generation 8 figures, including Victoria 8, are based of the Genesis 8 Female. It sounds like it could be a texture issue.

  • comixfanacomixfana Posts: 277

    Here goes, looks like black swirlies on the arms and legs

    black swirlies.jpg
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  • Could they be LIE blood splatters? Have you used a product like that at any point?

    Might be worth looking in the lie editor for a rogue layer in the leg and arm surface material diffuse image. Or any other image layer. Or is there a geoshell with the stuff as a transparency & texture?

  • Do you have a geoshell or another figure that is transparent that is touching the geometry of the figure? This looks like what happens when the transparent part of a headcap of an OOT hair is taking up the same physical space as the figure geometry. 

  • GreeboGreebo Posts: 166
    Hanabi said:

    Do you have a geoshell or another figure that is transparent that is touching the geometry of the figure? This looks like what happens when the transparent part of a headcap of an OOT hair is taking up the same physical space as the figure geometry. 

    This is what I thought too.
    Try an area render of just the arm so we can see the effect close up?

  • comixfanacomixfana Posts: 277

    Could they be LIE blood splatters? Have you used a product like that at any point?

    Nope! :)

    Might be worth looking in the lie editor for a rogue layer in the leg and arm surface material diffuse image. Or any other image layer. Or is there a geoshell with the stuff as a transparency & texture?

    I'll look, but while I've used LIE tats on a different character, never on this one, and never blood splatters

  • comixfanacomixfana Posts: 277
    Hanabi said:

    Do you have a geoshell or another figure that is transparent that is touching the geometry of the figure? This looks like what happens when the transparent part of a headcap of an OOT hair is taking up the same physical space as the figure geometry. 

    You might have something there, the Breastacular invisible collision gloves and stockings!  Let me doiuble check that!

  • comixfanacomixfana Posts: 277
    comixfana said:
    Hanabi said:

    Do you have a geoshell or another figure that is transparent that is touching the geometry of the figure? This looks like what happens when the transparent part of a headcap of an OOT hair is taking up the same physical space as the figure geometry. 

    You might have something there, the Breastacular invisible collision gloves and stockings!  Let me doiuble check that!

    We have a winner!  Looks like the "invisible collision gloves" weren't so invisible after all!  Same image (with a closeup) with the collision gloves removed! Thanks Hanabi!

    A test 2.jpg
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  • plasma_ringplasma_ring Posts: 1,027
    comixfana said:
    comixfana said:
    Hanabi said:

    Do you have a geoshell or another figure that is transparent that is touching the geometry of the figure? This looks like what happens when the transparent part of a headcap of an OOT hair is taking up the same physical space as the figure geometry. 

    You might have something there, the Breastacular invisible collision gloves and stockings!  Let me doiuble check that!

    We have a winner!  Looks like the "invisible collision gloves" weren't so invisible after all!  Same image (with a closeup) with the collision gloves removed! Thanks Hanabi!

    I'm usually able to fix this by turning off smoothing, or by adjusting the fit/offset of the item until no part of it is clipping with the character. 

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