Mirror Rooms - GPU Load/Render times?

tj_1ca9500btj_1ca9500b Posts: 2,057
edited April 2020 in The Commons

So I'm looking at this product:

https://www.daz3d.com/mirror-rooms

This looks like it'd be a pretty heavy load on Iray rendering, but then I don't really know.

Does anyone here have experience with this product?  If so, how much heavier (ballpark) is the GPU load and how much does it increase render times?

If you wish to share your experience with similar products, that may also be helpful in my evaluation of this product.

Thanks in advance!

 

Post edited by tj_1ca9500b on

Comments

  • NorthOf45NorthOf45 Posts: 5,692

    Try an experiment. Make a large cube, maybe 3-4 m in size. Put something inside, light it up, a camera inside the cube. Texture the cube with a highly reflective material (mirror, or silver, or other shiny white metal) and drop the glossy roughness to zero. Point the camera towards a wall, and see what happens in the preview. You should see reflections in all directions, up to the Max Path Length.

  • kenshaw011267kenshaw011267 Posts: 3,805

    I don't have that specific product but I do have another with walls covered with mirrors. It added substantially to what I expected the render times to be.

    You can trim that down by reducing Max Path Length to something like 2 or 3. You'll get lots of reflections but not the whole infinity effect.

Sign In or Register to comment.