Help? Problem with Meridian Modular Asteroid Mining Tunnels
Haddixx
Posts: 90
I'm having trouble with the Meridian Modular Asteroid Mining Tunnels and wondering if anyone else if having the problem. It crashes Daz everytime I try a render. Doing some troubleshooting it appears to be the floor of the set that causes the crash. I haven't tried every piece in the set but if I load "Aeridian AMT - Straight Tunnel with Columns" and hide the "Tunnel Floor" it renders fine. Add the "Tunnel Floor" back in and crash. I'm running Daz 4.12.1.76 on a OSX (64bit) on a 2018 Macbook Pro. I'm wondering if this is a Mac problem or a Daz problem. Anyone else have this problem? Nothing shows up in the logs to give me any clue, below is a snippet with the restart after the crash at the bottom. Any thoughts? Is this worthy of a problem ticket?
2020-04-13 05:51:27.354 Iray [VERBOSE] - IRAY:RENDER :: 1.2 IRAY rend stat : Native CPU code generated in 0.043s
2020-04-13 05:51:27.379 Iray [INFO] - IRAY:RENDER :: 1.2 IRAY rend info : CPU: Allocated 59.367 MiB for frame buffer
2020-04-13 05:51:33.832 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00001 iterations after 6.510s.
2020-04-13 05:51:33.840 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2020-04-13 05:51:40.175 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating geometry.
2020-04-13 05:51:40.177 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing scene graph.
2020-04-13 05:51:40.190 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Auto instancing compression ratio 1.00 (Full instancing compression ratio 1.00)
2020-04-13 05:51:40.190 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing geometry for motion time 0
2020-04-13 05:51:40.230 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Geometry import (1 object with 411k triangles, 1 instance yielding 411k triangles) took 0.040s
2020-04-13 05:51:40.230 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating materials.
2020-04-13 05:51:40.235 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_Aeridian Asteroid Mining - Straight Tunnel with Walkway__rock_wall_medium_344_3634' uses MDL JIT compilation.
2020-04-13 05:51:40.237 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_Aeridian Asteroid Mining - Straight Tunnel with Walkway__terrain_tunnel_single_345_3644' uses MDL JIT compilation.
2020-04-13 05:51:40.238 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_Aeridian Asteroid Mining - Straight Tunnel with Walkway__rock_wall_medium_boulder_3a5_3758' uses MDL JIT compilation.
2020-04-13 05:51:40.239 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_Aeridian Asteroid Mining - Straight Tunnel with Walkway__rock_wall_curved_boulder_3a6_3768' uses MDL JIT compilation.
2020-04-13 05:51:40.240 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_Aeridian Asteroid Mining - Straight Tunnel with Walkway__rock_wall_small_3a7_3778' uses MDL JIT compilation.
2020-04-13 05:51:40.244 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_Aeridian Asteroid Mining - Straight Tunnel with Walkway__rock_wall_debris_3c1_4123' uses MDL JIT compilation.
2020-04-13 05:51:40.244 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : found 202 textures, 10 lambdas (8 unique)
2020-04-13 05:51:40.246 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Emitter geometry import (3 light sources with 44 triangles, 1 instance) took 0.000s
2020-04-13 05:51:40.247 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lights.
2020-04-13 05:51:40.247 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating object flags.
2020-04-13 05:51:40.247 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating caustic portals.
2020-04-13 05:51:40.247 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating decals.
2020-04-13 05:51:40.252 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Allocating 1-layer frame buffer
2020-04-13 05:51:40.257 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using interactive scheduling, caustic sampler disabled
2020-04-13 05:51:40.265 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CPU: using 8 cores for rendering
2020-04-13 05:51:40.265 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering with 1 device(s):
2020-04-13 05:51:40.265 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CPU
2020-04-13 05:51:40.265 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2020-04-13 05:51:40.265 Iray [INFO] - IRAY:RENDER :: 1.2 IRAY rend info : Initializing Embree
2020-04-13 05:51:40.265 Iray [VERBOSE] - IRAY:RENDER :: 1.3 IRAY rend progr: CPU: Processing scene...
2020-04-13 05:51:45.524 +++++++++++++++ DAZ Studio 4.12.1.76 starting +++++++++++++++++
2020-04-13 05:51:45.525 Release Cycle: Public Build
2020-04-13 05:51:45.525 Platform bits: 64
2020-04-13 05:51:45.525 Qt Version: 4.8.7
2020-04-13 05:51:45.525 OpenSubdiv Version: 3.0.0
2020-04-13 05:51:45.541 Running on Macintosh OS 10.15 Catalina
FYI, I looked on the DAZ website and saw the FAQ to clear the DS and DSON cache if Daz Studio is crashing when rendering. I tried that with no luck.

Comments
There is a known issue with the Beta that affects the Muelsfell Mulitlayer Shader as well as several other custom shaders. Internally we have a version that has fixed this issue, but I can't say when it will go live. Hopefully very soon.
Meanwhile you can either swap out the multilayer shader on the terrain for a standard Iray one, or use the live version of DS instead of the beta. Sorry for the inconvenience, but that is what the beta is for -- to test for problems.
Got it! Thank you so much. Glad to hear a fix is in the works. Appreciate the quick response.