Thank-you Windfield!
Thyranq
Posts: 589
in The Commons
Just wanted to send out my deepest thanks to Windfield for making such great hair products! Today's release, Monica Hair, was one of the fastest times I've ever carted an item. I absolutely LOVE it. I love all of the Windfield hairs that I have, and I just wanted to extend my sincerest thanks for such superb items! Thank-you!



Comments
Ditto. But even more morphs, please?
Looks nice, but I really don't purchase non dforce hairs anymore, especially long hairs.
+1
Bought it. Love it.
Nice hairline, too.
You can usually add Dforce to things yourself. Though it depends a bit on the geometry, it usually works, and doesn't usually take that long.
That's my only complaint, really. Styles are great, modelling is great, texturing is great, but not a whole lot that can be done with them movement-wise. What's there are really well done, it'd just be nice to have a little more.
Thyranq, thanks for your renders. They have convinced me in a way the promo pictures didn't.
I do it all the time, but it doesn't usually work on hair, but appreciate the suggestion.
Yeah, Windfield has got it GOIN' ON when it comes to awesome looking hair!

Took it for a spin and messed around with tons and tons of settings on both the firgure and the hair.
[Edit: FWIW she IS wearing an Aeon Soul top even though it might look like she's not.]
Yes top notch hair item



EDIT:
Tried to "dforce" it. Too bad, the hair is falling apart
Generally all you need to do is paint node weights on. Which can be easier/harder based on the geometry.
That blonde character is fantastic. Is that a commercially available one or something you created yourself? If it's available do you mind sharing her name?
Also for those interested here is a thread I created a while back on how to make transmap hair into dForce enabled using weight maps, for anyone interested in experimenting.
https://www.daz3d.com/forums/discussion/249121/experimenting-with-dforce-on-older-hair/p1
You need to paint a weight map and along the hairline use ALT while you paint to make the weight zero. That locks in the roots. Sometimes a few will be buried and still fall out. I've found that when those strands fall off the hair, cancel the sim but do not clear it. While the strands are still outside the hair, open the weight map and ALT-paint the ends. Then clear it, that resets the hair to original shape, with those loose bits back where they belong. But now, thanks to that tweak to their weight map, for the next sim those ends will be locked in the correct place.
Looks good convinced me went into my cart. I do like dforce hair for extreme poses and body movment that's weredforce hair excels but this hair looks great.
Cheers
Michael
She's actually pretty much straight out-of-the-box Tara 2 HD by Kayleyss. Did a couple of minor surface adjustments, and combined a slight bit of morph from Aurore by the same vendor, but other than that, this is how she comes.
Ooops, I passed on her because of the demon part. I guess I made a mistake! D:
Haha I actually did the same thing. Just happened to check it out one day during March Madness cause I wanted to see what the wings were like, and I was like "WOAH! There's a whole nother character in here!"