Viewport vs. Render
BHawk
Posts: 59
in The Commons
I must be missing something when I set up a scene and render it. For me the lighting is hit or miss. In the example, notice the back of her left arm is shaded while in the render, it is highlighted.
Any suggestions, tutorials?
Becky
litedif.jpg
1102 x 603 - 375K
Comments
your viewport is in texture shaded mode. you render is probably in Iray. If possible you can set your viewport to Iray mode.
You are right, I probably do. Thank you!!
Most of the light you are seeing is probably coming from an HDR image in the Iray settings. If you only want to use the lights you created in your scene, there is an option to only use scene lights without the dome light.
Actually it looks as if you are rendering from the Perspective View - this will have a headlamp which will light unexpected parts. Try adding a camera (set headlamp off) and use that to render through.
Do not render using the default perspective view.
Click Create -> New Camera -> Select Apply Active Viewport Transforms
Change the persective view to the new camera you created and position it to where you want. Then in the camera settings tab, select your camera, and set the focal distance to line up with the object you are trying to render. What I usually do is go back to the persepective view so you can see the focal distance marker move as you tune from your camera to the object.
Also while in the camera setings, there is another section called Headlamp. Turn this off. Otherwise it looks like you have a bright flashlight in your scene.
Also if you are new to DAZ, go to Edit -> Preferences -> Interface Tab
Per Pixel Shading: On
Display Optimization: Best
This will make previewing your scene look and run much smoother.
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