Why doesn't cr2-exporting function work for G3?

I have spent lots of time creating custom resources in poser so I don't want to switch to daz studio. DSON importer is 10 times slower than a normal loading, out of the question.

The cr2-exporting function in daz studio helps a lot. It makes G2 a real poser figure. But it doens't work with G3.

The daz studio I use is compatible with G3. The exported cr2 has many weightmaps with no contents. Some basic body parts are missing, e.g. 'actor rThigh'. Many body parts haven't assigned a 'geomHandlerGeom'.

What has changed between G2 and G3? I thought weightmap was the mainstream of figure control. Has DAZ developed something newer? DS format are not ASCII so I can't see what's inside.

Comments

  • Silent WinterSilent Winter Posts: 3,872
    edited April 2020

    The rigging changed from triax to dual-quaternion and the latter isn't Poser compatible - basically, figures after Genesis 2 don't work in Poser (without some conversion)

    Post edited by Silent Winter on
  • reko34reko34 Posts: 94

    The rigging changed from triax to dual-quaternion and the latter isn't Poser compatible - basically, figures after Genesis 2 don't work in Poser (without some conversion)

    Thanks! I googled this dual-quaternion and then gave up the idea to use G3 in poser. A perfect conversion doesn't seem possible.

    By the way, what's improved in G8 from G3?(And what happened to G4-7?) I have stopped this hobby for a long while and missed a lot.

  • Silent WinterSilent Winter Posts: 3,872

    G4-7 were skipped to avoid confusion (basically Victoria 7 was on Genesis 3 and the numbers were confusing some so they made Genesis 8 to match Victoria 8).

     

    From Genesis 3 to Genesis 8, they reduced the base resolution polys even further but made more of the HD morphs for expressions. Expressions look a lot better in G8 than G3 IMO but otherwise you could use both generations in the same scene without a big disconnect. There were other under-the-hood improvements I think (like the base-pose was changed from a T-Pose to an A-Pose to help with the modelling and fitting of dforce clothing) but mostly I notice the expressions.

  • reko34reko34 Posts: 94

    G4-7 were skipped to avoid confusion (basically Victoria 7 was on Genesis 3 and the numbers were confusing some so they made Genesis 8 to match Victoria 8).

     

    From Genesis 3 to Genesis 8, they reduced the base resolution polys even further but made more of the HD morphs for expressions. Expressions look a lot better in G8 than G3 IMO but otherwise you could use both generations in the same scene without a big disconnect. There were other under-the-hood improvements I think (like the base-pose was changed from a T-Pose to an A-Pose to help with the modelling and fitting of dforce clothing) but mostly I notice the expressions.

    I see. It's clear that DAZ is doing better. But I guess I have to stick with poser. It's easier to use for amateurs. I can make figures with a text editor.laugh

    I don't understand the file system for DS. Files are not text-based. I expected to find huge files but found only small ones. And no obj!

  • Richard HaseltineRichard Haseltine Posts: 107,973

    G4-7 were skipped to avoid confusion (basically Victoria 7 was on Genesis 3 and the numbers were confusing some so they made Genesis 8 to match Victoria 8).

     

    From Genesis 3 to Genesis 8, they reduced the base resolution polys even further but made more of the HD morphs for expressions. Expressions look a lot better in G8 than G3 IMO but otherwise you could use both generations in the same scene without a big disconnect. There were other under-the-hood improvements I think (like the base-pose was changed from a T-Pose to an A-Pose to help with the modelling and fitting of dforce clothing) but mostly I notice the expressions.

    I see. It's clear that DAZ is doing better. But I guess I have to stick with poser. It's easier to use for amateurs. I can make figures with a text editor.laugh

    I don't understand the file system for DS. Files are not text-based. I expected to find huge files but found only small ones. And no obj!

    The files are text-based, but they are usually saved compressed rather than plain ASCII. You can uncompress them with the Batch Convert pane in DS or with an archive tool (I usually use 7Zip if I need to inspect a file for some reason). The format is documented http://docs.daz3d.com/doku.php/public/dson_spec/start

  • reko34reko34 Posts: 94
    The files are text-based, but they are usually saved compressed rather than plain ASCII. You can uncompress them with the Batch Convert pane in DS or with an archive tool (I usually use 7Zip if I need to inspect a file for some reason). The format is documented http://docs.daz3d.com/doku.php/public/dson_spec/start

    That's something new for me. I tried and opened a file with rar, and there's a text file inside! Thanks for the info.!

  • TotteTotte Posts: 14,689

    On Windows - NotePad++ opens gzipped files as text files, and on macOS X TextWrangler/BBEdit does the same thing, crucial tools when understanding the ins and outs of DS. duf/.dsf files. 

     

  • MattymanxMattymanx Posts: 6,996

    And no obj!

    Daz Studio saves 3D models in its own proprietary format that is faster and easier to load than OBJ files.  They are located in the Data folder.  Additional info for the model is also saved there seperately.

  • reko34reko34 Posts: 94
    Mattymanx said:

    And no obj!

    Daz Studio saves 3D models in its own proprietary format that is faster and easier to load than OBJ files.  They are located in the Data folder.  Additional info for the model is also saved there seperately.

    I found the obj-substitute but I can't find the file for bone control(like the cr2 file in poser). Do you know where it hides?

  • DarkSpartanDarkSpartan Posts: 1,096

    The rigging information should be packed into the .dsf file. If you need it really badly, you can load the object you want into DS and turn on the Joint Editor (Alt+Shift+J)

  • reko34reko34 Posts: 94

    The rigging information should be packed into the .dsf file. If you need it really badly, you can load the object you want into DS and turn on the Joint Editor (Alt+Shift+J)

    Thanks! I'm just curious at the new method of bone controlling.

  • reko34reko34 Posts: 94

    I finally found the bone information. I didn't think it would be in the 'obj' file as well.

    And it is beyond my understanding, as expected. It uses only one set of weightmap for one body part, while poser needs 3(each for bending, siding and twisting). The new method achieves better effect with less complexity.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,059
    edited April 2020

    you can get it into Poser if you convert it to Triax

    there is discussions and a freebie on Renderosity

    https://www.renderosity.com/mod/freestuff/?item_id=76121

    Post edited by WendyLuvsCatz on
  • reko34reko34 Posts: 94

    you can get it into Poser if you convert it to Triax

    there is discussions and a freebie on Renderosity

    https://www.renderosity.com/mod/freestuff/?item_id=76121

    I did downloaded this 2 days ago and planned to study it after I browse through the forum. Since poser doesn't support the new rigging, I can only expect the transfered G3 at most as good as G2.

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