Does Morph Loader Pro still work?

It seems when I use it, rather than giving me a slider that alters the geometry based on the chosen obj file, the slider makes the object glide up and down my character on the Y axis...and I see no indication of the object being morphed as it was in zbrush.

 

JD

Comments

  • alex86firealex86fire Posts: 1,130

    It happened to me a few times as well.

    This usually meant that the character was not at origin when exported or imported. The morph than tries to match position as well as shape so it moves the character from the origin.

  • Silas3DSilas3D Posts: 751
    edited March 2020

    Sometimes you also need to set reverse deformations to yes in order for the morph to be generated correctly. Also, depending where the morph was created, the scaling of the exported model may be bigger or smaller than what Daz expects.

    Post edited by Silas3D on
  • LucielLuciel Posts: 475

    Could try importing the morph OBJ into the scene with the same import settings as Morph loader uses. If it appears in a weird place then you know something is wrong with the settings.   

  • jdavison67jdavison67 Posts: 690
    edited March 2020

    It happened to me a few times as well.

    This usually meant that the character was not at origin when exported or imported. The morph than tries to match position as well as shape so it moves the character from the origin.

     

    Now I used the send to ZBrush button to export from DAZ, but saved to an OBJ rather than use GoZ to bring in the morph from ZBrush...

    Is there away to have DAZ ignore the global position on import, and just accept the delta between the original obj and the new one?

     

    JD

    Post edited by jdavison67 on
  • alex86firealex86fire Posts: 1,130

    It happened to me a few times as well.

    This usually meant that the character was not at origin when exported or imported. The morph than tries to match position as well as shape so it moves the character from the origin.

     

    Now I used the send to ZBrush button to export from DAZ, but saved to an OBJ rather than use GoZ to bring in the morph from ZBrush...

    Is there away to have DAZ ignore the global position on import, and just accept the delta between the original obj and the new one?

     

    JD

    You can select the reverse deformations that Silas3D mentioned:

     

    reverse_deformations.PNG
    531 x 534 - 25K
  • jdavison67jdavison67 Posts: 690

    It happened to me a few times as well.

    This usually meant that the character was not at origin when exported or imported. The morph than tries to match position as well as shape so it moves the character from the origin.

     

    Now I used the send to ZBrush button to export from DAZ, but saved to an OBJ rather than use GoZ to bring in the morph from ZBrush...

    Is there away to have DAZ ignore the global position on import, and just accept the delta between the original obj and the new one?

     

    JD

    You can select the reverse deformations that Silas3D mentioned:

     

    Thanks!

    It looks like a big part of the problem is the geometry resolution, which seems odd as i was only using the move brush, and many times was only slightly nudging the geometry.

    Keeping the geometry at the base level seems to have resolved my issues.

     

    Thanks to all!

     

    JD

  • alex86firealex86fire Posts: 1,130

    It happened to me a few times as well.

    This usually meant that the character was not at origin when exported or imported. The morph than tries to match position as well as shape so it moves the character from the origin.

     

    Now I used the send to ZBrush button to export from DAZ, but saved to an OBJ rather than use GoZ to bring in the morph from ZBrush...

    Is there away to have DAZ ignore the global position on import, and just accept the delta between the original obj and the new one?

     

    JD

    You can select the reverse deformations that Silas3D mentioned:

     

    Thanks!

    It looks like a big part of the problem is the geometry resolution, which seems odd as i was only using the move brush, and many times was only slightly nudging the geometry.

    Keeping the geometry at the base level seems to have resolved my issues.

     

    Thanks to all!

     

    JD

    Yes, unless you export geometry at base level, you will not be allowed to reimport.

    I still forget to do that sometimes and loose hours of work :).

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