Clothing converter requires saving a 'Clothing Preset" but I dont see this in Daz?

Hi, Im trying to convert some clothing for a gen 2  to gen 3. I have a converter that claims it can do this, but the instructions say that you need to save the Gen 2 clothing as a 'clothing preset.'

 When I go to 'Save As' in daz I don't see any clothing preset, and it's not under the depreciated menu either.  There is a wearables present but the instructions say not to use that.

Is 'clothing present' gone, and are the convertes useless without it? Thanks 

Comments

  • Use File > Save As > Figure/Prop assets

    I don't recall ever having a clothing preset in D/S.

  • Silent WinterSilent Winter Posts: 3,950

    I've always use 'wearables preset' for clothing converted with auto-fit clones. Which converter are you using? If it needs a new data file for the converted clothes then what Catherine said above is needed.

  • Silent WinterSilent Winter Posts: 3,950
    edited March 2020

    Edit: Double-post

    Post edited by Silent Winter on
  • heisdaveheisdave Posts: 130

    Its the  RSSY converter..here are the relevant instrucitons....     

    ....    Add Clothing presets to the input list, use the Add Files or Add Directory buttons to select clothing presets from your library. Only files with a checkbox are converted during execution. If you use the Add Directory button, it will include all .duf files in that directory and every subdirectory. Files that are not Wardrobe files (materials, props, etc) are automatically removed from the list. It is highly recommended that you do not add Wearable Presets to the list. The script will attempt to filter Wearable Presets out. However, they can be misreported by the Daz Studio metadata system and may get through. See Auto-Fit Dialog under the Conversion Notes
    for more information.
    a. The Check Content Type When Adding Files check box checks the content type when using the Add Files button. If you turn this option off, any file will be added. On execution, the script will load the file, whatever it is. However, the script will still only convert items that are clothing on execution. Turning this option off is ONLY recommended if you are having trouble getting the script to recognize specific clothing
    files.
     

  • Silent WinterSilent Winter Posts: 3,950
    edited March 2020

    ^That's for the files you want to convert (so only add the clothing item, not the wearable preset (e.g. the one that loads the whole outfit at once)).

    When it comes to saving what you converted, a wearable preset should work (and can save the whole outfit or individual pieces depending on what you select) - try it - if it doesn't work, then save as support asset: figure/prop asset

    Post edited by Silent Winter on
  • fastbike1fastbike1 Posts: 4,082

    The converted files are saved to the directory you specified. At that point you don't need to do anything else. They will be inthe designated directory as duf files. Textures won't get moved. You will need to go back to the original directory or copy the textures into the converted directory

  • heisdave said:

    Its the  RSSY converter..here are the relevant instrucitons....     

    ....    Add Clothing presets to the input list, use the Add Files or Add Directory buttons to select clothing presets from your library. Only files with a checkbox are converted during execution. If you use the Add Directory button, it will include all .duf files in that directory and every subdirectory. Files that are not Wardrobe files (materials, props, etc) are automatically removed from the list. It is highly recommended that you do not add Wearable Presets to the list. The script will attempt to filter Wearable Presets out. However, they can be misreported by the Daz Studio metadata system and may get through. See Auto-Fit Dialog under the Conversion Notes
    for more information.
    a. The Check Content Type When Adding Files check box checks the content type when using the Add Files button. If you turn this option off, any file will be added. On execution, the script will load the file, whatever it is. However, the script will still only convert items that are clothing on execution. Turning this option off is ONLY recommended if you are having trouble getting the script to recognize specific clothing
    files.
     

    I heard a phrase in the movies once {or thrice} and am not sure on the spelling, but on reading all of this, it came to mind pretty strongly.  "oui vey"

    I'm staying with the autofit clones.

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