export "ALL" Morphs...? HOW..?

hi there,

actually i have "Fawne" open as Figure in DAZ3D.

i wish to export "ALL" Morphs from here as FBX...

as shown in the attached Image, there are a lot of Morphs, but they are not exported!

attached too you see my export rules...

which kind of "morph export rules" i need for "ALL" Morphs..?

 

THANK YOU!

morphs.jpg
540 x 541 - 239K
morphexportrules.jpg
666 x 365 - 124K

Comments

  • pdr0pdr0 Posts: 204

     

     

    Add an entry, set the entry to blank ,  and set it to "export" in the export rules .

    ie. Push the add button, left click in the entry under match , instead of "name1", delete the characters, click on the action field and change to export instead of bake

     

    It's not a great way of doing it, because your FBX is likely going to be massive, and performance extremely slow if you have lots of morphs

     

    A better way is to be more selective. It accepts wild cards.

    For example, if you use "G", all entries starting with the letter "G" will be exported, including

    Genesis8Female.eCTRL...
    .
    .

    If you add "head.eCTRLv" , specifically the visemes will be exported  . But if add "head.eCTRL" then all the entries starting with head.eCTRL* will be exported

     

     

  • Thanks for your Feedback...
    By now I have managed to export all the morphs.
    the problem is now somewhere else in my workflow.

    in DAZ3D I have a character with morphs. I export this one with ALL morphs as FBX. I see the character in C4D and also in 3DXchange with ALL morphs. When I optimize the character in 3DXchange for iClone 7 and export it there, the „eCTRL“-morphs seem to get lost. When I export my iClone animation to C4D, this special morphs are missing. Do you have any idea how I keep my morphs from getting lost on the way to C4D at the end?

    Thank You very much, Lars

  • You must add empty name in morph name and select export to column 3. And daz send all morph to fbx export. you're welcome.

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