How to correct morph distortion

Rayman29Rayman29 Posts: 0
edited May 2014 in The Commons

Just a quick walkthrough of how I make corrective morphs for G2F (also applys to G1 and G2M).


EXPORT FROM STUDIO
You should have nothing visible in the scene except your morphed G2F
Select your morphed G2F and zero pose
Set Resolution Level to Base, Subdivision 0

Then click
File>Export

Leave export setting at default, name it then click Save
Do not close Studio or change scene

IMPORT TO SCULPTRIS
Open Sculptris then click the IMPORT OBJ icon in the icon list
Select your Studio export and click Open
When the Import prompt appears click 'New scene'
When the Go to paint prompt appears click 'no'

SCULPTRIS SETTINGS AND TOOLS
The detail slider should be set fully to the left (zero, very important)
Click the SYMMETRY icon
Click the WIRE FRAME icon

Rotate camera......hold right mouse button and drag
Zoom camera........use scroll wheel
Translate camera...hold Alt+right mouse button and drag
Sculpt.............left click or hold and drag on mesh
Undo...............Ctrl+z

The sculping tools are for the most part self explanatory. I use

Smooth
Inflate
Flatten
Grab
Scale
Pinch
Crease
Plus the Size and Strength sliders

Some tools change the verticise count and will not work in a Studio morph. So do not use

Subdivide
Reduce Selected
Reduce Brush
Draw
Global

EXPORT FROM SCULPTRIS
To export after sculpting click the EXPORT OBJ icon, name it then click save.


STUDIO MORPH LOADER PRO
In studio, Select your morphed G2F then click the Morph Loader Pro icon
click Choose Morph Files
Select your Sculptris export and click Open

Your Sculptris export will then appear in the Items list
Left click the arrow next to your Sculptris export to expand it.
Set Reverse Deformations value to 'Yes' (right click on 'no' and select 'yes')
Click the Accept button

Your morph will now be available
Parameters>Morphs

ADJUST RIGGING
Set Your morph to 100%
click Edit>Figure>Rigging>Adjust Rigging To Shape
tick 'Adjust Orientation'
Click the Accept button

Set Resolution Level to High, Subdivision 2

End

Post edited by Rayman29 on

Comments

  • HeadwaxHeadwax Posts: 9,929
    edited December 1969

    thanks for that, very informative!

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