NVIDIA Texture Tools Exporter
Quasar
Posts: 681
So I just read about the NVIDIA Texture Tools Exporter from my news feed this morning. I haven't seen another post about it yet so forgive me if it's a duplicate. It sounds useful though, especially if it were to work with Iray. This was the part that jumped out at me.
"But on top of that, GPUs can render from these textures while storing them compressed – meaning a ray tracer could use this to fit more textures and materials into memory, or a game engine could use this to render larger worlds than otherwise. It’s even possible to load block-compressed textures faster than many other formats, as their data can be copied almost directly into GPU memory and then used from there."
I don't know much about the tech behind it so maybe you couldn't apply the compressed textures in Studio, but if it could be updated to recognize the files, I'd imagine we could render more complex scenes with our GPUs.
https://news.developer.nvidia.com/texture-tools-exporter-2020-1/

Comments
You can compress them, but they get uncompressed for renders.