Morph not working?

I'm using the Genesis 8 female model, and I used a morph called "SY 200 Legs Length" made by SickleYield. As I dial up the morph, a point sticks down coming from the upper teeth. It won't dial up along with the rest of it. Right now it's coming from the upper teeth all the way to right beneath the collar bone. Why won't this part dial up with the rest of it?

I'm trying to contact the creator of the morph. Other people encountered this problem, but haven't received a response from them.

Comments

  • I've attached a picture of the issue.

    teewth.PNG
    291 x 549 - 112K
  • Matt_CastleMatt_Castle Posts: 3,011

    Why won't this part dial up with the rest of it?

    Most likely, a mistake was made when creating the morph and those vertices were excluded from the shape.

    If you don't have existing experience in a modelling program, it won't be practical for you to fix, and you should wait for a response forom SickleYield.

  • llastffirst1234llastffirst1234 Posts: 55
    edited March 2020

    I have been using programs like these (DAZ, Blender, Maya, Marvelous Designer, etc.) for quite a few years now. I have a lot of experience, I'd just need to know where to start.

    SickleYield doesn't really respond to people, so I don't think I'll be getting an answer from them any time soon, if ever. That's why I started asking here.

    Post edited by llastffirst1234 on
  • nemesis10nemesis10 Posts: 3,796

    I have been using programs like these (DAZ, Blender, Maya, Marvelous Designer, etc.) for quite a few years now. I have a lot of experience, I'd just need to know where to start.

    SickleYield doesn't really respond to people, so I don't think I'll be getting an answer from them any time soon, if ever. That's why I started asking here.

    You could put ina ticket... was this a purchased product?

  • Matt_CastleMatt_Castle Posts: 3,011
    nemesis10 said:

    You could put ina ticket... was this a purchased product?

    I'm pretty sure it's this freebie on dA: https://www.deviantart.com/sickleyield/art/SY-200-Free-Morphs-Genesis-8-756465264

    On which note...

    SickleYield doesn't really respond to people, so I don't think I'll be getting an answer from them any time soon, if ever. That's why I started asking here.

    Assuming that's you at the bottom of the dA comments, she's already responded. (Although she did say she may not remember).

    I have been using programs like these (DAZ, Blender, Maya, Marvelous Designer, etc.) for quite a few years now. I have a lot of experience, I'd just need to know where to start.

    I'm tired, so I may get this wrong somewhere:

    - Load a base G8 figure.
    - Delete the eyelashes (otherwise they'll mess up the vertex orders when exporting to the editor).
    - Set the morph to 100%.
    - Set the figure's resolution Level to "Base" in the parameters panel.
    - Export the figure as an OBJ file. Use the Daz Studio setting, but turn "Write Groups off"
    - Load the figure in your editor of choice. Make sure you maintain vertex order in the import settings.
    - Correct the vertices in the editor.
    - Re-export the corrected shape as an OBJ, again remembering to maintain vertex order in the settings.
    - Go back to your Daz session.
    - Go to Edit -> Figure -> Morph Loader Pro.
    - Click Load Morph Files. Select your corrected OBJ file.
    - Set the name of the morph to exactly the same as the broken morph (you need the internal name, not the label. You will probably need to click on the parameters "gear" on the original morph's controller to find this name), reverse deformations set to "Yes", and "Overwrite Existing" set to "Deltas Only".
    - If done correctly, clicking Accept should fix the morph in that session.
    - Set the morph back to 0 (important, or the figure will default to loading with this set to 100%). You can now save it from File -> Save As -> Support Assets -> Morph assets. I recommend finding the Vendor and "Product" names from the filepaths in the original download, so that you can save over the broken file. (Someone may say that the "Save Modified Assets" is simpler - and it's possible it is. I don't know, it always wants to save more than I think it should, so I've avoided it so far).

    That's the basic version for morphs that don't need rigging changed, but this shouldn't.

  • @nemesis10 It wasn't purchased, no, it was free.

    @Matt_Castle Wasn't me; a friend. I don't have a dA. But it's not going to help either way, obviously. I really need someone else's help now, so I'll see what I can do about your suggestion and post back with results.

  • SickleYieldSickleYield Posts: 7,649

    Try redownloading from the ShareCG link?  I actually fixed this some time ago, it turns out, but deviantart won't let me update the zip file there.

  • Hello. I have changed my library location to a different disk where daz is installed. I have followed several tutorials and I was able to get it. The problem is that some products, especially the morphs, are not recognized or applicable to the characters and they do not appear in the modifiers as it happened before the library change. These do appear in my library, but when I select them they do not work. Any tips or something I can try to fix this fault? Thanks a lot. Hola. Eh cambiado la ubicación de mi librería a un disco diferente donde esta instalado daz. Eh seguido varios tutoriales y pude conseguirlo. El problema es que algunos productos sobre todo los morphs no son reconocidos ni aplicables a los personajes y tampoco aparecen en los modificadores como sucedía antes del cambio de biblioteca. Estos si aparecen en mi librería, pero al seleccionarlos no funcionan. Algún consejo o algo que pueda probar para reparar esta falla? Muchas gracias.
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