Morph not working?
in The Commons
I'm using the Genesis 8 female model, and I used a morph called "SY 200 Legs Length" made by SickleYield. As I dial up the morph, a point sticks down coming from the upper teeth. It won't dial up along with the rest of it. Right now it's coming from the upper teeth all the way to right beneath the collar bone. Why won't this part dial up with the rest of it?
I'm trying to contact the creator of the morph. Other people encountered this problem, but haven't received a response from them.

Comments
I've attached a picture of the issue.
Most likely, a mistake was made when creating the morph and those vertices were excluded from the shape.
If you don't have existing experience in a modelling program, it won't be practical for you to fix, and you should wait for a response forom SickleYield.
I have been using programs like these (DAZ, Blender, Maya, Marvelous Designer, etc.) for quite a few years now. I have a lot of experience, I'd just need to know where to start.
SickleYield doesn't really respond to people, so I don't think I'll be getting an answer from them any time soon, if ever. That's why I started asking here.
You could put ina ticket... was this a purchased product?
I'm pretty sure it's this freebie on dA: https://www.deviantart.com/sickleyield/art/SY-200-Free-Morphs-Genesis-8-756465264
On which note...
Assuming that's you at the bottom of the dA comments, she's already responded. (Although she did say she may not remember).
I'm tired, so I may get this wrong somewhere:
- Load a base G8 figure.
- Delete the eyelashes (otherwise they'll mess up the vertex orders when exporting to the editor).
- Set the morph to 100%.
- Set the figure's resolution Level to "Base" in the parameters panel.
- Export the figure as an OBJ file. Use the Daz Studio setting, but turn "Write Groups off"
- Load the figure in your editor of choice. Make sure you maintain vertex order in the import settings.
- Correct the vertices in the editor.
- Re-export the corrected shape as an OBJ, again remembering to maintain vertex order in the settings.
- Go back to your Daz session.
- Go to Edit -> Figure -> Morph Loader Pro.
- Click Load Morph Files. Select your corrected OBJ file.
- Set the name of the morph to exactly the same as the broken morph (you need the internal name, not the label. You will probably need to click on the parameters "gear" on the original morph's controller to find this name), reverse deformations set to "Yes", and "Overwrite Existing" set to "Deltas Only".
- If done correctly, clicking Accept should fix the morph in that session.
- Set the morph back to 0 (important, or the figure will default to loading with this set to 100%). You can now save it from File -> Save As -> Support Assets -> Morph assets. I recommend finding the Vendor and "Product" names from the filepaths in the original download, so that you can save over the broken file. (Someone may say that the "Save Modified Assets" is simpler - and it's possible it is. I don't know, it always wants to save more than I think it should, so I've avoided it so far).
That's the basic version for morphs that don't need rigging changed, but this shouldn't.
@nemesis10 It wasn't purchased, no, it was free.
@Matt_Castle Wasn't me; a friend. I don't have a dA. But it's not going to help either way, obviously. I really need someone else's help now, so I'll see what I can do about your suggestion and post back with results.
Try redownloading from the ShareCG link? I actually fixed this some time ago, it turns out, but deviantart won't let me update the zip file there.