How to optimize manipulation viewport speed ?
I sometimes keep multiple clothings on a figure. The more of them the slower the figure posing becomes.
I think it is because Studio updates the clothing items (even those set to not seen) while the transform sliders or manipulation handles are operated.
Question:
Is there way to speed up the viewport responsivness in this case?
Actually I face seconds of viewport delay when e.g. rotating the hip.
What I did already:
Screen Optimization = Best
Subdevision updates = Continuous (Delayed made it worse)
Manipulation Binding = Optimized (but Full does not make a difference)
Hardware Antialiasing = On (off does not make a difference)
Texture Ressources: A low setting
[Edit]
Forgot to mention; eyes are not constrained to anything.
Specs:
Grafics card for display is RTX Quadro 4000
Grafics card for compute is RTX 2080Ti
CPU is Threadripper 3960
RAM: 64 GB @ 3000 MHz CL 14
Disk: M.2 via PCI bus

Comments
Try going to an article of clothing // parameters and turn off SMOOTHING.
[usually the last one you added before this started]
There was always an outfit or article of clothing that caused the slow down
Pose your character(s), do what you gotta do and then turn it back on- right before rendering.
That used to work for me when I had this issue.
Thanks folks,
will check.
It's not just interactive update (at least it's not for me on either of my laptops), it's the smoothing and collision iterations. For me, once the sum of the two is greater than 7, things start to bog down, and the higher the sum (smoothing iterations have a greater impact: 7 smoothing iterations and 1 collision iterations runs a whole lot slower than 1 smoothing and 7 collision), the slower the viewport updates. Turning off Enable Smoothin until you're ready to render, as Griffin Avid suggests, disables interactive update as well.
You were right. I found a clothing that had interactive update enabled. Now viewport is responsive again. Luckily smoothing interations seem not to be a big issue on my system.
I don't have Render Queue but good to know in case I get it in the future.