How to optimize manipulation viewport speed ?

AnimAnim Posts: 241
edited March 2020 in The Commons

I sometimes keep multiple clothings on a figure. The more of them the slower the figure posing becomes.

I think it is because Studio updates the clothing items (even those set to not seen) while the transform sliders or manipulation handles are operated.

Question:

Is there way to speed up the viewport responsivness in this case?

Actually I face seconds of viewport delay when e.g. rotating the hip.

What I did already:

Screen Optimization = Best

Subdevision updates = Continuous (Delayed made it worse)

Manipulation Binding = Optimized (but Full does not make a difference)

Hardware Antialiasing = On (off does not make a difference)

Texture Ressources: A low setting

[Edit]

Forgot to mention; eyes are not constrained to anything.

 

Specs:

Grafics card for display is RTX Quadro 4000

Grafics card for compute is RTX 2080Ti

CPU is Threadripper 3960

RAM: 64 GB @ 3000 MHz CL 14

Disk: M.2 via PCI bus

Post edited by Anim on

Comments

  • Griffin AvidGriffin Avid Posts: 3,829

    Try going to an article of clothing  // parameters and turn off SMOOTHING.

    [usually the last one you added before this started]

    There was always an outfit or article of clothing that caused the slow down

    Pose your character(s), do what you gotta do and then turn it back on- right before rendering.

    That used to work for me when I had this issue.

  • barbultbarbult Posts: 26,424
    Make sure nothing in your scene has interactive update turned on for smoothing. Some clothing products have that enabled when they should not.
  • AnimAnim Posts: 241

    Thanks folks,

    will check.

  • mclaughmclaugh Posts: 221
    barbult said:
    Make sure nothing in your scene has interactive update turned on for smoothing. Some clothing products have that enabled when they should not.

    It's not just interactive update (at least it's not for me on either of my laptops), it's the smoothing and collision iterations. For me, once the sum of the two is greater than 7, things start to bog down, and the higher the sum (smoothing iterations have a greater impact: 7 smoothing iterations and 1 collision iterations runs a whole lot slower than 1 smoothing and 7 collision), the slower the viewport updates. Turning off Enable Smoothin until you're ready to render, as Griffin Avid suggests, disables interactive update as well.

  • AnimAnim Posts: 241

    You were right. I found a clothing that had interactive update enabled. Now viewport is responsive again. Luckily smoothing interations seem not to be a big issue on my system.

  • barbultbarbult Posts: 26,424
    Anim said:

    You were right. I found a clothing that had interactive update enabled. Now viewport is responsive again. Luckily smoothing interations seem not to be a big issue on my system.

    Besides some clothes being sold with interactive update incorrectly turned on, there is another culprit to be aware of. Man Friday's Render Queue turns interactive update on, before rendering each scene. I think that is his way of making sure that smoothing occurs before the render begins. If you continue to work on an open scene, or save that open scene, after using Render Queue to render the current scene, you need to go through everything and turn interactive update back off. If you just render a list of images and shut down your computer at the end, there is no problem, because the change to interactive update does not get saved.
  • AnimAnim Posts: 241

    I don't have Render Queue but good to know in case I get it in the future.

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