Layering clothing items??

Hey! Absolute newbie question here so set your eye muscles to "roll", but I'm combining some clothing pieces and just realising I don't know how to control layering, e.g how to get a belt to sit over the top of a shirt-dress or a sash over the top of a jacket, etc., when by default they're layering underneath. I tried reordering the higherarchy in the scene tab as that seemed like the intuitive way but it did nothing. Obviously you can try and scale the item up so it goes over the "upper" item, but then that doesn't always work and often causes a lot of deformity to the mesh. Surely there's a simple little way to tell Daz that one clothing item/mesh is to sit over the top of another one??
Thanks in advance for your help and your patience with my kindergarten-level Daz knowledge! Every day is a school day
Comments
If the clothes are part of the same set and were meant to be layered then they usually have morphs made to adjust them when layered. If you're using clothes from different sets there's no way to just tell DS "this is suposed to go over that, so adjust whatever is needed". You can change the collsion item for smoothing but that's all.
There are utilities which can help adjusting layered clothes, like RSSY Ultimate Clothing Fixer or Fit control, they add morphs to clothes so you can make them fit better.
Such a super helpful reply, Leana. Thank you! Of course, yesterday I had RSSY Ultimate Clothing Fixer in my cart for a massive discount but decided in the end not to buy lol. Maaaah life! But now I know to snap it up next time it's on discount :)
Don't worry, there's always another sale here ;)
I also find sometime changing the parenting to the clothing item underneath rather than the main character sometimes helps. No guarantee but you could try that
Yeah, this often helps with layering. Also agree about Fit Control.
You also have the option of using a push modifier (I only use them in small increments), if there is poke thru. I also agree that using the clothing item underneath rather than the figure for smoothing collision might work better too.
Yeah, "fit to" doesn't have to be fit to the character. You can fit something to the layer of clothing underneath. Not sure how well it works for animations, but I've used it in single images fairly successfully.
And some outfits come with an "outfit" option which loads all of the components together, generally with decent layering, although you have to watch out for poke-through showing up when you've posed something.
I also tend to be grateful to things which have matt zones that allow you to turn inner layers, like sleeves under jackets invisible.