Thanks for the things DAZ and the developers have done right!
I know this doesn't happen enough, so I'm just going to say thanks for some great things over the past few years.
Thank you for:
-IRAY - Nothing against 3Delight, which I still think is wonderful... but thanks!
-dforce - this was huge, and though it's not perfect*, it's such an improvement (* still issues with some clothing appearing too shrinkwrapped...but so much better...)
-Button down shirt improvements and prop clothing items, including shirts on hangers to fill closets, and dforce clothing to lay on floors and drape over iitems.
-Expressions with sliders - this makes the expressions more useful - THANK YOU
-Advanced lighting presets - including the ALR lighting rig and mostly the idividual lights in this product - this transforemed a lot of my work
-Realistic character bend morphs _THANKS!
These are just some of the things that have transforemed my renders and made me choose DAZ as my home.
To all of you, for everything you contribute to the community! THANK YOU!
JD

Comments
Seconded.
Yay for the devs, may their null pointer exceptions be rare :)
Thanks for all the incredible tools!
Coming from traditional modeling apps like 3DSMax and Maya and looking at the bigger picture, I am constantly amazed at how all the various mesh parts work together in DS to create the full figure and scene, so bravo just for Daz Studio. It may have it's faults and limitations, but it is a great app for what it does do.
Yeah, thanks. I, on occasion, have messed with morph transfers, importing objects, the geometry editor, surfaces, the dFormer, and rigging/weightmapping clothing via the DAZ Studio transfer tools and they really do make it pretty easy. If one were to put an effort at all into it one could really do some nice work with such tools.