Polish's Helicopter Blade Spin Materials Nonexistent: Petipet to the Rescue
xyer0
Posts: 6,413
Hi Dazizens, I'm looking for a parameter or material setting for one of Polish's helicopters (BH Support), but I can't find where (or if) it is. It's portrayed in the promos, but.... Please help, and if so, be specific; I can only count to F. Thanks.
EDIT: I'm using the one from Petipet's Drone Wasp instead.

Post edited by xyer0 on

Comments
I thnk that must have been done in postwork as no such materials or morphs are part of the product.
Thanks to you, @SimonJM, my old friend!
Indeed it's clearly postwork. You can see how the blur affects things that shouldn't be blurred (like the rear control surfaces of the left helicopter in the image).
Ciao
TD
I have taken to a degree of in-DS 'cheating; with such stuff (unless or until theer is a native IRray blur supported), by the simple exedpient of creating multiple (usually up to 6 or 7) copied of the rotating 'thing' (usually a propelller), then using Pose control to 'advance' each copy a small fraction (so that it just overlaps the previous one). I then go to surfaces and adjust Opacity map value ((each by an equal amount, with the 'least opaque' one being aroind 10%)
Why bother going through the trouble to photoshop the effect on the main rotor blades(while neglecting the tail rotors) in the promo images when the product itself doesn't have the effect? The effect actually looks more like distortion from hot gases/exhaust around the main rotor blades when motionless rather than the blades being in motion. It definitely looks good as a stand-still prop, but for flying, you would definitely need to do something with both sets of blades, and I would only apply that particular blurriness effect in areas where the hot exhaust is being dispelled.
I have other plane and 'copter models that actually provide a rotor blur option - showing that it can be done so am a little frustrated with an otherwise TOP-NOTCH model. Seriously... I know the PA/modeler doesn't often do their own promo work, but who would make an aircraft and NOT put a moving rotor effect in? On models that include it, there is almost a reflexive insta-buy from me, but on ones that do not include it I just groan thinking about all the post work effort it will cause me and usually just move on. If I figure out how to do the shader/texture/whatever effect I would HAPPIILY offer my services free to PA's putting out these motionless models.
Anyone know if someone (third party) is creating them and maybe putting them out in any of the various freebies sites?
@SimonJM Thanks! for that cool workaround. I'm never totally satisfied with postworked blade blur, and I haven't really loved Marshian's Blur Crazy for that purpose (although I do love its other features.
I notice you are soing to use a different set of prop blades from Drone Wasp, nice lateral thinking!) .. how do those work - and what of the tail rotor?
@SimonJM There is a Properties thumbnail that can be clicked to turn on the blur effect; then the static propeller's surface cutoff opacity (listed under "Engine") can be offed or reduced. For the tail rotor, a second Drone Wasp would have to be loaded, I suppose, and rotated 90 degrees on the Z axis. But I'm using the helicopter in a very distant shot, and the angle of the machine and blade blur will make a tail rotor blur unnecessary. BH Supports overhead rotor construction was one mesh; however, so I geometry edited off the blades so I could keep the hub, just in case.