Anybody tried using Wrap3d to convert 3D characters to Daz format and between Daz generations ?

Had various plays with converting game characters to Daz and converting V4 to G8 but I always seem to get stuck or maybe I 'm just not good enough with this stuff.
Anybody else tried this ?

Best Wishes
Steve.

 

Comments

  • Roman_K2Roman_K2 Posts: 1,268

    I love to kitbash and load things into Hexagon, but think there would be seriously different geometry going from V4 to G8... I have very little experience with the latter but even a casual look-see shows a lot more detail - extra abdomen, chest and shoulder segments for example, and lots more stuff around the mouth.

    So I imagine that you would be getting into things like stretching material files over geometry that overall is totally different: seams would be all over the place for starters.

  • Actually I used Blacksmith3D's Texture Transformer to convert the textures from V4 to G3F and that seemed to work OK.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,101
    edited February 2020

    if you mean Ultimate Unwrap 3D repaint

    I do this quite often

    you need to have matching clone shape on both meshes

    the lashes, eyeballs, mouth parts moved out, there is a morph on shareCG

    or hidden 

    and the DS U3D exporter is useful as it saves resaving an obj as a u3d to use repaint

    sadly as a third party product I cannot link any tutorials 

    a forum thread here but Facebook breaks image links after a while so are missing 

    https://www.daz3d.com/forums/discussion/151431/ultimate-unwrap-3d-repaint-option-solved

    Post edited by WendyLuvsCatz on
  • if you mean Ultimate Unwrap 3D repaint

    I do this quite often

    you need to have matching clone shape on both meshes

    the lashes, eyeballs, mouth parts moved out, there is a morph on shareCG

    or hidden 

    and the DS U3D exporter is useful as it saves resaving an obj as a u3d to use repaint

    sadly as a third party product I cannot link any tutorials 

    a forum thread here but Facebook breaks image links after a while so are missing 

    https://www.daz3d.com/forums/discussion/151431/ultimate-unwrap-3d-repaint-option-solved

    Actually I was refering to russian3dscanner but Ultimate Unwrap 3D repaint looks interesting so thanks for mentioning it. R3DS have a program called Wrap where you take a floating mesh (G3F or G8F) and it wraps it around a static mesh, i.e a game character. After the mesh has been wrapped the eyes and mouth need correcting and that's where I have trouble along with the scaling and pose matching.
    Steve.

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