Boris HD - Now in Store! [Commercial]

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Comments

  • MavroshMavrosh Posts: 111
    edited December 1969

    I just love the HD details that can be added to this character, great work! THey can also be combined with other characters which make them even better. :)

    I have a question though as I might have a bug here, maybe I have done something wrong and I am a little lost:

    When I dial in the morphs on a new character and then render them, it all looks fine. I save the scene and open it again and render again - the HD face details will not show, even though they are dialed into the figure. THey are just not ... there, as if I did not add them. Does anyone else have this? What might be causing this? I have had that for two characters now.

  • Zev0Zev0 Posts: 7,123
    edited June 2014

    I know this was an issue in Studio, but was fixed a few versions ago. What version are you running? Other than that I don't know off hand.

    Post edited by Zev0 on
  • MavroshMavrosh Posts: 111
    edited December 1969

    I use DAZ Studio Pro 4.6.1.17 64 Bit. Maybe I should make an update and try again?

  • Zev0Zev0 Posts: 7,123
    edited December 1969

    I'd update yes. That way you will know for sure.

  • MavroshMavrosh Posts: 111
    edited December 1969

    I now did but I am still having the same ssue with this specific character in this scene. I will now dial out everything HD and then save the character as a preset, reset everything, add the character and dial in the HD again. I hope that this helps, sometimes it does when you have a "clean" new scene. Wish me luck and thank you!

  • Zev0Zev0 Posts: 7,123
    edited December 1969

    Good luck:) Pretty sure any scene you save now will remember the details.

  • LindseyLindsey Posts: 2,012
    edited December 1969

    Mavrosh said:
    I just love the HD details that can be added to this character, great work! THey can also be combined with other characters which make them even better. :)

    I have a question though as I might have a bug here, maybe I have done something wrong and I am a little lost:

    When I dial in the morphs on a new character and then render them, it all looks fine. I save the scene and open it again and render again - the HD face details will not show, even though they are dialed into the figure. THey are just not ... there, as if I did not add them. Does anyone else have this? What might be causing this? I have had that for two characters now.

    HD morphs are designed to always display when an image is rendered, even though you don't see the HD morphs in the viewport.

    On my system, Boris HD actor preset loads with SubDivision Level = 1. If you want to see the HD details in the viewport, select G2M. On the Parameters tab in the General group, set SubDivision Level to 2. You can go higher, but you'll need to click on the Gear icon and set the limit to 3 or higher. Your system response may degrade at anything higher than 2 depending how powerful your computer is. I don't uncheck the Use Limits check box as it's real easy to go past 3 and your system may come to a screeching halt while the figure subdivides.

    If you save your Boris HD as a character preset, scene, shaping preset it will load with the SubDivision Level set at the time is it is saved.

  • Zev0Zev0 Posts: 7,123
    edited December 1969

    Yes true, but his problem is at render time the HD details are not showing, regardless of what SubD level its at.

  • MavroshMavrosh Posts: 111
    edited December 1969

    Thank you very much! I have not used good words then, I actually meant, that it does not show in the render. It first does right after a fresh new scene with a fresh new character is created and rendered... but when I open the scene again the next day to change it and render it again, the HD morphs do not show up in the render then. This is what I meant. I am sorry, I did not explain it right then. :)

  • LindseyLindsey Posts: 2,012
    edited December 1969

    eh.. After looking at your message, you did explain your issue as you just said. I just wasn't reading your message word-for-word, as Zev0 did.

  • MavroshMavrosh Posts: 111
    edited December 1969

    Lindsey said:
    eh.. After looking at your message, you did explain your issue as you just said. I just wasn't reading your message word-for-word, as Zev0 did.

    I stil learned something from your answer, so all is good. ;)

  • Zev0Zev0 Posts: 7,123
    edited June 2014

    Agreed. A handy tip that some people are not aware of:) I do it myself to see\adjust HD details before I render so that when I do I know how they will come out.

    Post edited by Zev0 on
  • MavroshMavrosh Posts: 111
    edited December 1969

    After updating the software and redoing scene and character, it all works fine now. Thank you very much everybody! :)

  • Zev0Zev0 Posts: 7,123
    edited December 1969

    Cool!!! Glad you are sorted:cheese:

  • Silas3DSilas3D Posts: 813
    edited December 1969

    This really is a great character and I used the HD details in this Gianni render here: http://tigerste.deviantart.com/art/Gianni-HD-497741383

    Whilst I understand that the JCM's are tied to the morph, I wonder if Smay would be interested in creating a similar set for M6 or G2M that focuses purely on musculature and body details, kinda like the Genesis Evolution: Muscularity?

    Given there is no such set for G2M and the Genesis set was too subtle, I think something in line with the quality of Boris would be extremely popular!

  • inquireinquire Posts: 2,446
    edited December 1969

    I guess I'm coming late to this party, but I notice in the youtube video that is used to debut the character, the artist turns the Subdivision level up to 3. Should it be turned up to 3, if rendering in DAZ|Studio 4.7? Or, if the Subdivision is just turned up to 1, will the full HD version show in the render? Does 2, or even 3, make the HD render better in DAZ|Studio. I'm told that if one is exporting to Lux, for example, then turning the Subdivision level up to 3 is the way to go.

  • barbultbarbult Posts: 26,661
    edited April 2015

    DAZ Studio 4.7 3Delight render will still render High Resolution (subdivided) mesh with subdivision 3, even if you have the subdivision set to 1 in Parameters tab. In DS 4.7 the Parameters Tab subdivision controls the amount of subdivision shown in the viewport, so you can turn it up to visualize what the render will look like. It was turned up in the video so Smay could show in the viewport what the rendered morphs will do.

    I do not use luxrender, so I don't know about that.

    Post edited by barbult on
  • inquireinquire Posts: 2,446
    edited December 1969

    OK, thank you very much for answering, barbult

  • fixmypcmikefixmypcmike Posts: 19,710
    edited December 1969

    If you're using an external renderer or exporting, that will use the Viewport subD level.

  • inquireinquire Posts: 2,446
    edited December 1969

    Well, can I set the SubD Level to 1 or 2, but get it to render at a higher level in D|S? I've got 4.7.0.12. Above, Addict indicates 4.7.3. Do I need to get that version? Is there something in the Render Settings where I could specify I want it to render at Level 3 or Level 4, even if I have the Viewport Level at 1 or 2? (I have set the Viewport Level at 4 and rendered at 4, so my machine can handle at least that, although it becomes difficult to move the character.)

  • fixmypcmikefixmypcmike Posts: 19,710
    edited December 1969

    inquire said:
    Well, can I set the SubD Level to 1 or 2, but get it to render at a higher level in D|S? I've got 4.7.0.12. Above, Addict indicates 4.7.3. Do I need to get that version? Is there something in the Render Settings where I could specify I want it to render at Level 3 or Level 4, even if I have the Viewport Level at 1 or 2? (I have set the Viewport Level at 4 and rendered at 4, so my machine can handle at least that, although it becomes difficult to move the character.)

    If you render in 3Delight it will use the required SubD level, even if the (Viewport) level is lower, you don't need to do anything to have 3DL do that.

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