How to fix this Morph? deform, push mod, etc or hexagon?

jimmyzpopjimmyzpop Posts: 118
edited February 2020 in The Commons

Hello,

I purchased a figure from another site and the character morph at 100% from the base G8F distorts the finger nails. This is very bothersome since the rest of the morph look wonderful.  Can some one walk me through the simplest solution / steps to fix this issue.  TBH if I could just scale down / blend the raised ridges of the mesh I would be happy. I was hoping to be able to use a deformer to just scale it down. However, if I use the deformer it scales the full index finger area not the the small few surfaces thats needed. I also tried the send to hexagon and was able to scale the ridges down, by selecting the faces and scale manipulator. However I do not know how to get the changes back into daz. When I the click "send to daz" it creates a morph that scales the entire hands to nibs or a horrific long claw shape. I never use hexagon till the last few days trying to fix this issue, so my knowledge is limited. Any help or guidance would be much appreciated. 

-Jimmy     

Hand1.PNG
1920 x 1038 - 367K
Hand2.PNG
1920 x 1041 - 651K
Hand3.PNG
1920 x 1038 - 368K
Post edited by jimmyzpop on

Comments

  • alex86firealex86fire Posts: 1,130
    jimmyzpop said:

    Hello,

    I purchased a figure from another site and the character morph at 100% from the base G8F distorts the finger nails. This is very bothersome since the rest of the morph look wonderful.  Can some one walk me through the simplest solution / steps to fix this issue.  TBH if I could just scale down / blend the raised ridges of the mesh I would be happy. I was hoping to be able to use a deformer to just scale it down. However, if I use the deformer it scales the full index finger area not the the small few surfaces thats needed. I also tried the send to hexagon and was able to scale the ridges down, by selecting the faces and scale manipulator. However I do not know how to get the changes back into daz. When I the click "send to daz" it creates a morph that scales the entire hands to nibs or a horrific long claw shape. I never use hexagon till the last few days trying to fix this issue, so my knowledge is limited. Any help or guidance would be much appreciated. 

    -Jimmy     

    Those look horrible.

    If you know Blender I could try to guide you to creating a morph there. Unfortunately I am not familiar with Hexagon.

    Another option would be to contact the creator of the product. This looks like a bug and they should fix it without too much hassle.

  • nicsttnicstt Posts: 11,715

    The simplest solution might be Mesh Grabber, either that or fixing in Blender (or your preferred modeller). I'd definitely raise it as a bug.

    It also might be worth finding out if anyone else with the character experiences the same issue.

  • @alex86fire and @nicstt thank you for your responses. I was able to contact the vender like you both suggested. Lucky the vender was very responsive and they are working on a fix.  

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