How can I pose Genesis 8 hand by moving it with precision using x,y,z translate?
in The Commons
I want to select Genesis 8's left hand. Then if I increase the zTranslate of the hand by 10, it will move the hand forward, and the arm of course will follow. How do I achieve this level of precision when posing?

Comments
If you want that kind of precision you are going to have to move each bone seperately. You can select a hand, or any other bone, and drag it around and the other bones will follow but that isn't going to have the level of precision you want.
I figured it out.
For anyone looking for high precision posing do this:
1. Select either hand.
2. Turn off IK by pressing CTRL-K, or right click the hand and click Enable IK to toggle it off.
3. Select the Translate Tool.
4. Move the hand on the x,y,z using the Gizmo, you'll notice lots of precision and contrl. If you don't want the hand to rotate while moving, pin it's rotation by left clicking the pin in the top left corner of the viewport window, then click Pin Rotaton. Now you can move the hand without it rotating.
5. Use the Rotate Tool to rapidly rotate body parts with total precision.
6. Switch between local & world coordinate under tool settings for even more control. (TRY THIS, it's amazing).
With IK off, you'll be posing using the Rotate & Translate tool while pinning the rotation when needed. This is the highest level of precision posing that I've found. This works well when you need the hands to interact with objects like other hands or ensuring the hand is flat against a surface. It's very similar to poser.
Enjoy.
What exactly is considered "precision"? I'll have to try this out, because I thought the values in the little rotate sliders were considered precise, whereas just dragging it around would be less precise...
Is this what you would do if you needed to move the actual bone? That would be helpful... like, when the finger or toes bend morph doesn't exactly look right and you need to reposition the base of the digit. Is that what we're talking about here?
You could also try PowerPose if using the dials isn't quite your idea of precise. The pane is under Windows > Panes (Tabs) > PowerPose.
I would've loved to use Powerpose, but it doesn't allow you to translate or rotate on a single axis.
For example, when using Powerpose, I should be able to hold down left shift, so the mouse only moves along the X or Y axis, but instead you could accidentally move the mouse up or down in addition to left and right, thus you lose precision.
Yes. The actual bone, mainly the hand or feet. In the case of repositioning the base of the digit, you would just move the hand into the ideal position first, then pose each finger from there. Moving the hand along x,y,z, on either local or world coordinates is extremely powerful when you want that hand or foot to touch or interact with something else.