SY dForce Capes

marblemarble Posts: 7,500
edited January 2020 in The Commons

https://www.daz3d.com/sy-dforce-capes-for-genesis-8

I'm having a problem with this product. It seems to me that it does not adapt to the pose as other clothing items do and I wonder whether I'm missing something obvious. I just load the character and load the cape but the hood (in particular) does not follow the angle of the head (see attached screeshot). I know that it is dForce so the cape itself will drape when simulated but the hood can't drape over the head because it is misplaced due to not following the head pose.

LRRH.png
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Post edited by marble on

Comments

  • marblemarble Posts: 7,500
    edited January 2020

    Ok, nvm, I found the answer (or, at least one answer). The cape/hood is rigged so if you make the bones visible you can then manipulate them (bend, twist, etc.). So I was able to approximate the pose manually but I would have thought it might do that automatically?

    LRRH_02.png
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    Post edited by marble on
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