Is there a better way to prevent cling with dforce objects?
I was very excited when dforce came out because I was convinced I would finally be able to say goodbye to plastic wrapped shirts. Nope.
For whatever reason, if a dforce piece of clothing is fit to a figure when I run dforce it clings. Specifically obvious on fat or busty people.
My solution is to NOT parent it on them, make it too big and then manually pose it over them then drape. The issue there is that it's baggy. To make it worse, if it has morph controls from the figure ( sure as breast shapes ) the cloth is expanded in that area which results is stupid saggy areas.
Another option is to plankify every figure and the add curves over a timeline but the timeline is at best a klugey mess and half the time it goes nuts.

Comments
One thing that might help you is to reduce the friction of the clothing item, and the figure it is fitted to.
You can do the first one by editing the surface simulation settings of the clothing item.
For the second, first add a Static Modifier by selecting the Genesis figure then right click on simualtion pane, then dForce->Add dForce Modifier: Static Surface
This step adds simulation settings to the figure's surfaces, without making the figure dynamic. In this settings, lower the friction.
Ooooh the second is an interesting idea that I haven't tried! Thanks for that!
I've tried the first (lowering friction in the surfaces tab) with minimal success.
You can try this, it SOMETIMES works for me. Pose your figure on the timeline, then on the first frame with figure in the default pose, load the clothing item into the scene. Dont autofit it or parent it just do a default load. Then, while still on the first frame, use the clothings adjustment morphs to "fit" the item to the approximate shape and position of the figure. Once you are satisfied, run the simulation using the animated timeline duration and you MAY get a really nice drape. Often times though, wether or not this will work depends on how good the clothing item is with its morphs.
I feel your pain. I hate autofit with a passion and I really hope it is abandoned as dforce gets better at fitting. Sure it makes sense for some clothing items, but it is still an excercise in futility when trying to get good drapes on larger bodies. some people can do it really well. I cant.
edit: lol. You already do that as you stated in your first post. :))
Reading is fundamental childrens!
Auto fit is used to fit clothes made for one figure eg: G3F, onto another figure eg: G8F, so I am not sure if that is what you dislike. Do you mean auto follow? This is what makes clothing fit when the clothing item is missing a fit morph for one or more of the morphs applied to the figure.
Whatever it is that shrink wraps the clothes. Thats what I dont like. Thats autofollow?
AutoFollow is the transfer of unsupported morphs to fitted items - it can produce a shrink wrap effect.
Autofollow does not set out to shrinkwrap, indeed some clothing items seem to be in such a state to start with, however I guess it could have that effect in certain circumstances.
However I should add that I very much value autofollow, indeed it is one of the things that persuaded me that DS was superior to Poser, since relying soley on the morphs built into the clothing by the PA that made it was pretty restricting in the morphs one could apply to the body, and autofollow meant we did not need to do that any longer.
Sure, ill give you that. It needs to be replaced by a better technology though. Not sure what that'll be, but the tech has to improve.
You might try Contraction-Expansion Ratio instead of scaling. Whatever value you use is instantly applied at the start of simulation which gives more fabric to use. Without knowing the exact figure and wardrobe item that you are using, I took a scene I already had and made the man George (very heavyset). It uses the shirt from Trading Floor Outfit for Genesis 3 Males. I added a weight map to the shirt with reduced influence around the front buttons and the buttons have a Dynamic Strength of 0.8 (both keep the buttons showing and in about the right place). You can also reduce influence anywhere else you want to restrict excess fabric.
These renders show the result with varying levels of Contraction-Expansion. All other dForce parameters are at default. Best way to see difference is click on each image and then flip through the windows.
As loaded, no dForce:
At default C-E (100%):
At 105% C-E:
At 110% C-E:
At 95% C-E (more form fitting):
What value of C-E to use and how well it works depends upon the clothing item.
Note that "fit-to" and "parent" are not the same thing — if you've been treating them that way, that might be part of your problem. "Fit-to" allows a clothes figure, e.g. a shirt to follow a Genesis figure's movements and auto-generate any morphs the figure has but the clothes doesn't. "Parent" allows a figure or prop (note the difference) to move along with another object, e.g. a weapon held in the figure's hand.
Remember, you can always just make the object they are holding invisible to the simulation (in paramaters, turn off "visible in simulation"). Which basically does the same thing, but you don't have to unhide anything~!!