How to combine 2 different skins into 1

Basically I am working on a character that is a half dragon. Im using SY Skin Transform for Genesis 8 so i can add a lizard skin texture to my character while still having the regular skin on her. using the opacity to keep the scales where i want them and so on. However, what i am wanting to do once I am completely done is to combine it all into 1 skin texture, and one model, instead of 2 seperate ones and a geo shell. 

Only way i have came up with possibly doing this would be with projection mapping but not even sure if that would work.

Below is a render of what i have so far to give ya a better ideal of what im doing.

1002.jpg
1920 x 1080 - 2M

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