How to combine 2 different skins into 1
salmercker
Posts: 16
in The Commons
Basically I am working on a character that is a half dragon. Im using SY Skin Transform for Genesis 8 so i can add a lizard skin texture to my character while still having the regular skin on her. using the opacity to keep the scales where i want them and so on. However, what i am wanting to do once I am completely done is to combine it all into 1 skin texture, and one model, instead of 2 seperate ones and a geo shell.
Only way i have came up with possibly doing this would be with projection mapping but not even sure if that would work.
Below is a render of what i have so far to give ya a better ideal of what im doing.
1002.jpg
1920 x 1080 - 2M

Comments
@salmercker,
If you use the Layered Image Editor to layer the two skins it will create a temporal skin image that you can save for further use.
https://www.daz3d.com/oso-blendy-two-layer-shader-for-iray
hey oso will that work to combine a skin from the base figure and a geoshell into 1 character texture? im going to try it in a couple days when paid. just figured id ask.