Some info about PA products

So, me thinking of becoming a PA (I have created some props already, just not sure if I should submit them for review or not) I am curious of how did you start selling your products, how many were accepted or declined, how long did it take you to create a product from start to finish? I also want to know (roughly) how many products monthly (and total) a complete beginner can sell. And after that, how many (roughly- in 100s if possible) do you sell now. That data would help me gather some perspective in becoming a full time PA and creating content I like. 
 

thanks

Comments

  • Daz Jack TomalinDaz Jack Tomalin Posts: 13,888
    edited January 2020

    This wont be that helpful - sorry - but really everyones journey is different and really you're going to get loads of different answers.

    Doing this full-time is an achievement though, so I'd suggest starting small.. try and get one product accepted.. then go from there.  At my most prolific I was putting out a set a week, but that's not sustainable.  I will say though, that whatever you do will never be enough, so learn to pace yourself.

    ETA: You say it best youself.. "creating content I like.".. do that, and then the rest will follow :)

    Post edited by Daz Jack Tomalin on
  • LinwellyLinwelly Posts: 6,069

    So, me thinking of becoming a PA (I have created some props already, just not sure if I should submit them for review or not) I am curious of how did you start selling your products, how many were accepted or declined, how long did it take you to create a product from start to finish? I also want to know (roughly) how many products monthly (and total) a complete beginner can sell. And after that, how many (roughly- in 100s if possible) do you sell now. That data would help me gather some perspective in becoming a full time PA and creating content I like. 
     

    thanks

    it's important to have some trustworthy people to test your products so they can tell you if there is something missing or not working.

    Maybe place one or two props as freebies on sharecg or some other place and announce it on the freebies thread, to get a feeling how people like it

    Make excellent promo renders to go with them when you submit them for review here or elswhere.

    besides that I recommend reading this journal from SickleYield on dA:

    https://www.deviantart.com/sickleyield/journal/Making-A-Living-at-DAZ3D-407828896

     

  • RawArtRawArt Posts: 6,122

    Like Jack said, there is no singular path to becoming a PA, and there is no singular sales pattern for products either.

    Some people might sell 50 products and be happy, others think 100 is a flop.

    Becoming full time at this is not something you can really jump into (but thats just my opinion). Livable sales only really come when you have a large back catalog of products. So all you can really do is to try and see what works for you, if people like your style and buy it, and if the return is enough to continue.

     

  • RafmerRafmer Posts: 564

    Try to make at least three finished products before submitting anything. They won't bother to review it otherwise.

  • Linwelly said:

    So, me thinking of becoming a PA (I have created some props already, just not sure if I should submit them for review or not) I am curious of how did you start selling your products, how many were accepted or declined, how long did it take you to create a product from start to finish? I also want to know (roughly) how many products monthly (and total) a complete beginner can sell. And after that, how many (roughly- in 100s if possible) do you sell now. That data would help me gather some perspective in becoming a full time PA and creating content I like. 
     

    thanks

    it's important to have some trustworthy people to test your products so they can tell you if there is something missing or not working.

     

    Nah. I never use outside testers. I set up my runtimes to isolate the files to test myself. Some people use testers. It's not necessary if you know how to test yourself. This is a "how you want to" situation, but if anything you do is under an NDA, you can't have testers test for you, so it's best to have a setup and know how to do it yourself. All products at Daz go through a testing and they're top notch. Yes, once in awhile something gets through with an error, but it you compare that to the volume of products they test, it's maybe 1%. The most important thing is to have your runtimes setup isolated so that testing and troubleshooting are easy. That said, a *lot* of PAs don't do this. Most, at some point, wish they did at least to some extent :D

    As for the rest, what Jack said. The most prolific individual artists are doing 2 products a month. There are some artists that are teams that do more than that. You won't start off with a full time pay unless you hit the ground with something just amazing. The more you make, the more you'll make. 

  • FaveralFaveral Posts: 416

    Like Jack and Rawn said everybody's journey is different and every product has different results. I have some that sold less than a hundred some several thousands over time. I think to become a full time PA you need to have a large catalog so when an item bombs, the rest of the catalog makes up for it. It's not a "get rich quick" scheme.

    As for productivity.... same thing, everyone is different. Some people make several small sets a month some make big sets every 3 months both are valid options. What's important ultimately is that your products sell. Modeling is easy, guessing what your customers want is the hard part. 

  • lilweeplilweep Posts: 2,787

    If you are just making props, you could sell on numerous different online marketplaces...

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