Tiles arent the same in Render
Loony
Posts: 1,817
(btw. for some reason I can render this full loaded Room+ 1 Person... why is it so random what I can render and what not *sigh*)

I canceld the render already and increased the size, but it doesnt changes in the render, what is wrong? in the Viewport does it work. What do I have to change to change it also in render?
Edit: i finally got it with tiles set to 1. in the viewport was this extreme big... I wish I could understand it :/
Post edited by Loony on

Comments
If it's uvmapped with a texture map, tiles should be 1. Tiles should only be set more than 1 if you are just using a repeating pattern, not a uv texture map. If I am understanding you right, and you are talking about tiles in the surface settings.
Yes they was repeating. Surface and set to 1.