What are YOU lookin at?

Doc AcmeDoc Acme Posts: 1,153
edited January 2020 in The Commons

Is there a way to force updates on eye alignment?  I was experiencing this just having the eyes set to Point at the Camera. That wasn't giving me the control I wanted so made a null, aptly named Birdie. Once that decides to work it's fine, but seems to take a bit of a kick start when reloading the scene.

I've had to kill a couple renders now 'cuz of Jack Elam eye (suspect a few of you will have to go look that up). Stepping forward then back in the timeline doesn't seem to do it, at least not predictably. I accidentally deleted my character earlier instead of taking a screen shot.  Ctrl-Zed and when the character was restored, the eye alignment was correct. Did that just now to take these captures with same result. A bit drastic, but it works.

https://www.daz3d.com/forums/uploads/FileUpload/27/c054353742d70e8cc3a854139140d9.jpg

https://www.daz3d.com/forums/uploads/FileUpload/a6/637b1c1f7268b1680bd8685c9a7971.jpg

This a know issue & what's the general practice for dealing with it?

Elam Eye.jpg
1920 x 1080 - 285K
Del-Ctrl-Z_MainFig.jpg
1920 x 1080 - 292K
Post edited by Doc Acme on

Comments

  • LucielLuciel Posts: 475
    edited January 2020

    The only fix I use is just to nudge the thing it's pointing at, (then undo the nudge). That seems to cause the eyes to remember it's supposed to be looking at something. 

    I guess maybe it doesn't check point at flags until they're invoked by something changing, or something like that (which seems something they can fix). 

    Post edited by Luciel on
  • GoggerGogger Posts: 2,519

    I always just nudge the camera and then CTRL-Z for the most minimal impact.  Initially I found it very annoying to have to do this, but have come to just take it in stride as the cost of doing business working in 3D.

    ​This particular issue is a real problem, though, if you use something like ManFriday's Render Queue - there's no nudge and CTRL-Z feature currently in that script (or any other I am aware of) so queued renders will be looking askew. ManFriday has been super responsive to requests though so I may post the need for it in the appropriate thread.   

  • Doc AcmeDoc Acme Posts: 1,153

    OK.  Sounds like actually nudging something & Ctrl-Z rather than just a key frame advance then. Them pesky Python scripts perhaps.

    I'm just doing stills in Daz but can see where that happening with a sequence would be a bit... frustrating.

    Thanx folk.

     

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