Octane Skin Material Help
Hey guys,
I recently started working with Octane Plugin for DAZ and I am trying to create some realistic looking skin. From what i have read so far the "tonysculptor" material from the LiveDB is somewhat popular, so
i tried to work with this. The "TonySculptor Skin R20" in particular. But i cannot for the live of me figure out the right way to use it. I tried to plug the texture maps into the color correction nodes but the results are bad to but it slightly.
I read that the "scatter scale" should be bumped up, but since there is no such thing in my scatter nodes i figured it is the "scatter density" they are refering to. But when i turn it up, there is some kind of "grid" showing through the skin.
I am completely lost....
Can someone who has used the Octane skin materials before guide me through the process of creating a good looking skin?
I will attach snapshot of my nodes and a result of what the renders look like right now.
Thanks

Comments
I have to say that looks spooky. I don't use Octaine too much but I would suggest,that you head over to the daz octain forum at Otoy for help.