morph from general scale
I'm trying to create a single morph from G2F base body with some body parts scaled, when I export it as .obj (daz3D preset) and try to import in morph loader advanced I get "Vertex count mismatch in Morph Loader"
how can I fix that and is there a better way to create such a morph?

Comments
Make sure you exported at base resolution!
Ah, that was the case, I'm forgetting everything I've learnedwhen I started it seems.
Thank you ^^