3Delight Cloud

While looking to find out if it was possible to use the GPU in 3Delight.. I went to 3Delights website, and it seems that they now have 3Delight Cloud, thought this would be cool.. Then I saw the caveat it will cost quite a bit, to use and that it is really only aimed at those who use Maya, Cinema4D, Houdini and Katana.. Although it does have command line options as well, it might be more trouble than it is worth..

My reason for posting this is if the iRay cloud/server, option talked about years ago ever came to fruition..

Comments

  • Sven DullahSven Dullah Posts: 7,621
    edited December 2019

    Furthermore I think 3DL ditched the current DS version (3DL 12) altogether. They now only support the newest build which is 3DL13. So the cloud is sadly not an option for DS users atm. The current DS version is from 2015 btw. Maybe DAZ should look into this, include the newest build and update their default shaders to work with it?

    Post edited by Sven Dullah on
  • Ghosty12Ghosty12 Posts: 2,080

    Ah well would of been cool, to have that option.. But does make one wonder what improvements 3Delight made in 3DL13..

  • Sven DullahSven Dullah Posts: 7,621

    Quoting wowie:

    They're now fully committed to using Open Shading Language (OSL) instead of RSL, with a new scene description named NSI (Nodal Scene Interface). To use the new 3delight 13, the host app (like DS) must either use a NSI exporter or a USD (Universal Scene Description) exporter. All the major renderers (Renderman, Arnold, Vray) now fully support USD, with even more renderer supporting it (3delight, AMD's Prorender, Redshift, NVDIIA's Omniverse RTX renderer, Octane) and it's also supported in game engines as well (Unreal Engine, Unity). Houdini 18's Solaris is basically USD viewer/editor inside the app. Basically, it will be the new file format exchange supported by renderers and apps.

     

  • Sven DullahSven Dullah Posts: 7,621
    Ghosty12 said:

    Ah well would of been cool, to have that option.. But does make one wonder what improvements 3Delight made in 3DL13..

    Looks like speed optimization was high priority, when reading the change log, among other things like multi layer shaders, light shaders etc.

  • Sven DullahSven Dullah Posts: 7,621

    https://3delight.atlassian.net/wiki/spaces/3DSP/pages/6881353/Changelog

    I like this line particularly muchlaugh

    13.4.4 - 2018-06-30

    3Delight

    • Faster time to first pixel for scenes with large emissive meshes. Scenes with millions of light sources could start as much as x10 times faster.
  • Ghosty12Ghosty12 Posts: 2,080
    edited December 2019

    It does look really cool and it would be nice if Daz Studio used this new version of 3Delight, but with the emphasis on iRay I don't think we will.. :(

    Post edited by Ghosty12 on
  • SixDsSixDs Posts: 2,384

    Well, as Sven alluded to, if it breaks all the materials for the content designed for RSL, then a converter would need to be included. I can imagine the furor arising if it did not.

  • RKane_1RKane_1 Posts: 3,039

    Any hope of using volumetric shading in the future in Iray or is that and will always be an impossibility?

  • Ghosty12Ghosty12 Posts: 2,080
    edited December 2019
    SixDs said:

    Well, as Sven alluded to, if it breaks all the materials for the content designed for RSL, then a converter would need to be included. I can imagine the furor arising if it did not.

    Yeah I suppose that would be a big drawback, unless they have backwards compatibility..

    RKane_1 said:

    Any hope of using volumetric shading in the future in Iray or is that and will always be an impossibility?


    That would be good, alsowould be nice if possible to have grass shaders like there is in https://www.daz3d.com/grass-shader-for-daz-studio.. I see that as the one big flaw of iRay in that it can't do something, that 3Delight has been able to do for years..

    Post edited by Ghosty12 on
  • srieschsriesch Posts: 4,243

    Quoting wowie:

    They're now fully committed to using Open Shading Language (OSL) instead of RSL, with a new scene description named NSI (Nodal Scene Interface). To use the new 3delight 13, the host app (like DS) must either use a NSI exporter or a USD (Universal Scene Description) exporter. All the major renderers (Renderman, Arnold, Vray) now fully support USD, with even more renderer supporting it (3delight, AMD's Prorender, Redshift, NVDIIA's Omniverse RTX renderer, Octane) and it's also supported in game engines as well (Unreal Engine, Unity). Houdini 18's Solaris is basically USD viewer/editor inside the app. Basically, it will be the new file format exchange supported by renderers and apps.

     

     

  • TDBAGZTDBAGZ Posts: 165
    RKane_1 said:

    Any hope of using volumetric shading in the future in Iray or is that and will always be an impossibility?

    Isn't there a volumetric shader in the shader maker? Just that everyone defaults to the uberbase and doesnt mess with the shader nodes.

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