3Delight Cloud
Ghosty12
Posts: 2,080
in The Commons
While looking to find out if it was possible to use the GPU in 3Delight.. I went to 3Delights website, and it seems that they now have 3Delight Cloud, thought this would be cool.. Then I saw the caveat it will cost quite a bit, to use and that it is really only aimed at those who use Maya, Cinema4D, Houdini and Katana.. Although it does have command line options as well, it might be more trouble than it is worth..
My reason for posting this is if the iRay cloud/server, option talked about years ago ever came to fruition..

Comments
Furthermore I think 3DL ditched the current DS version (3DL 12) altogether. They now only support the newest build which is 3DL13. So the cloud is sadly not an option for DS users atm. The current DS version is from 2015 btw. Maybe DAZ should look into this, include the newest build and update their default shaders to work with it?
Ah well would of been cool, to have that option.. But does make one wonder what improvements 3Delight made in 3DL13..
Quoting wowie:
Looks like speed optimization was high priority, when reading the change log, among other things like multi layer shaders, light shaders etc.
https://3delight.atlassian.net/wiki/spaces/3DSP/pages/6881353/Changelog
I like this line particularly much
13.4.4 - 2018-06-30
3Delight
It does look really cool and it would be nice if Daz Studio used this new version of 3Delight, but with the emphasis on iRay I don't think we will.. :(
Well, as Sven alluded to, if it breaks all the materials for the content designed for RSL, then a converter would need to be included. I can imagine the furor arising if it did not.
Any hope of using volumetric shading in the future in Iray or is that and will always be an impossibility?
Yeah I suppose that would be a big drawback, unless they have backwards compatibility..
That would be good, alsowould be nice if possible to have grass shaders like there is in https://www.daz3d.com/grass-shader-for-daz-studio.. I see that as the one big flaw of iRay in that it can't do something, that 3Delight has been able to do for years..
Isn't there a volumetric shader in the shader maker? Just that everyone defaults to the uberbase and doesnt mess with the shader nodes.