Need a refresher on Saving a character preset

JOdelJOdel Posts: 6,322

Okay, I'm not sure whether this ought to be here or in the Studio forum.

XTransfer is out, and I've got it working for DAZ O and PA  characters. Now I need to move a handful of my own dial-spins. Obviously there can be no transfer until I can get them into a format that gives me a single dial to spin. These are G3 characters and use no GenX2 morphs, just DAZ O and PA morphs, with 3DU's Toon Generations 2 prominently featured.

Ideally I would like to be able to split the head and body morphs into separate dials, but if that's not readily doable, I can happily live with a single character dial.

So. What are the necessary steps?

Comments

  • File>Save As>Character Preset, the defaults in the options dialogue will give both shape and materials.

  • Zev0Zev0 Posts: 7,123
    edited December 2019

    If you want it as a master character dial, Go into edit mode, Create a new property, ERC freeze that property dialed up with all your morphs dialed. Now save that property when at 0. Now when you dial it all your chosen morphs dial along with it.

    Post edited by Zev0 on
  • JOdelJOdel Posts: 6,322

    Thank you. I'll give it a go tomorrow.

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