Export Daz3D animation to Marvelous Designer then back to Daz3D

tillwillbill222tillwillbill222 Posts: 73

Is there a functioning workflow between these two software when it comes to animations? I currently use MD to create morphs for my Daz clothes assets and load them into Daz as morphs. I'm now trying to animate a scene with a figure that's already clothed, export it into Marvelous Designer to simulate the clothing better, then importing back into Daz.

I've found this thread from 2015 describing using an animMorph script to morphload every frame of the animation from MD as an obj back to Daz. This seems very clunky and is not giving me great results. Has anyone found another workflow?

I'd love to use dForce but I find it slow and exploding way too often so would much rather be able to do this within MD. 

 

Thank you

 

Edit:

The animMorph method would work for me if I was able to also somehow make the "Create Control Property" and "Reverse Deformations" become default as Yes instead of No. Having to manually go through 200 morphs and change each of those selections from No to Yes is a tedious effort. Any ideas of how I can make this happen or is it only if I learn to write a custom script?

Edit2: The animMorph route works if you export the animation in mdd format to Marvelous Designer and inverse the Z axis on import. Leaving "Create Control Property" and "Reverse Deformations" on No also works as long as you don't fit the original piece of clothing to your character before exporting to MD.

Capture.PNG
854 x 698 - 67K
Post edited by tillwillbill222 on
Sign In or Register to comment.