Transferring Clothing Rig and Smoothing Causes Lockup

Hello!

I have another question that I hope isn't too dumb...  I'm trying to take a bodysuit I purchased, export it as an OBJ, edit in ZBRUSH, texture in SP, and then bring back into DAZ.  I'm making very little change to the base mesh, but I am changing the vertex order so I cannot simply do a morph.  When I bring it back into DAZ, I'm following these steps:

1) I load my figure in a base pose

2) I load in the bodysuit, autofitted to the figure

3) I load in my custom bodysuit (which basically just overlaps the other one in the exact same place)

4) I go into Tranfer Utility, select the first suit as the source and the custom one as the target

5) Under advanced options I'm selecting to replace the source with the taget, and I transfer over all morphs.

My custom suit replaces the other one, and it looks great.  IF I disable smoothinga nd move around everything is fine, with lots of poke through, but the second I turn on smoothing the whole thing goes grey and locks up.  IF I keep smoothing on, the second I change any position of the main character the whole thing locks up.

 

Do you have any idea why this would happen, or how I could achieve what I'm trying to do?  I'm not trying to re-package and distribute anything anybody else made, I'm just trying to quick-and-dirty make a very specific outfit for a few people (Deadpool, basically, for my own uses).  I guess I could simply use this without smoothing and then take it into Zbrush before render to fix all of the poke through, but I feel this would be a little more streamlined if I could just use it with smoothing.

Any thoughts?

Comments

  • duckbomb said:

    Hello!

    I have another question that I hope isn't too dumb...  I'm trying to take a bodysuit I purchased, export it as an OBJ, edit in ZBRUSH, texture in SP, and then bring back into DAZ.  I'm making very little change to the base mesh, but I am changing the vertex order so I cannot simply do a morph.  When I bring it back into DAZ, I'm following these steps:

    1) I load my figure in a base pose

    2) I load in the bodysuit, autofitted to the figure

    3) I load in my custom bodysuit (which basically just overlaps the other one in the exact same place)

    4) I go into Tranfer Utility, select the first suit as the source and the custom one as the target

    5) Under advanced options I'm selecting to replace the source with the taget, and I transfer over all morphs.

    My custom suit replaces the other one, and it looks great.  IF I disable smoothinga nd move around everything is fine, with lots of poke through, but the second I turn on smoothing the whole thing goes grey and locks up.  IF I keep smoothing on, the second I change any position of the main character the whole thing locks up.

     

    Do you have any idea why this would happen, or how I could achieve what I'm trying to do?  I'm not trying to re-package and distribute anything anybody else made, I'm just trying to quick-and-dirty make a very specific outfit for a few people (Deadpool, basically, for my own uses).  I guess I could simply use this without smoothing and then take it into Zbrush before render to fix all of the poke through, but I feel this would be a little more streamlined if I could just use it with smoothing.

    Any thoughts?

    Well my first thought is why are you trying to rig clothing to clothing?

    Load the figure it's to be on, use the transfer utilities to rig the new clothing. Save as figure/prop.

     

  • duckbombduckbomb Posts: 585

    Well, every time I tried to rig to the character the mesh gets super crinkled and goes half inside the skin, if that makes sense.  It doesn't look like clothing, it's like it tries to be skin.

    I must be doing the transfer utility wrong, so maybe I'll have to dig into that more.  It seems so simple in the videos, but the result I'm getting just isn't the same.

  • duckbombduckbomb Posts: 585

    I just read that I shouldn't use transfer utility on a character with morphs applied, just base G8F... is this true?  It could be my problem, I've been trying it on some Mousso character I think.  I'll have to try again in the morning...

  • MadaMada Posts: 2,050

    Turn off smoothing on your donor outfit, replace the outfit like before and save it to a new folder and/or with a new name. Delete the outfit and then when you load the newly saved item it should work with smoothing turned on again :)

  • duckbombduckbomb Posts: 585

    This makes a ton of sense, great thought!  I hadn't thought to save out and re-load.  I'm excited to give it a shot, but won't be back at the pc until tomorrow.  I'll report back then...

    thank you!!!

  • eshaesha Posts: 3,261

    Sometimes DS stubbornly remembers the old geometry as a base for the smoothing modifier, and if you try to apply it to the new geometry it crashes.
    In that case you need to delete the smoothing modifier on the new item and add it again.

  • nonesuch00nonesuch00 Posts: 18,795
    duckbomb said:

    Hello!

    I have another question that I hope isn't too dumb...  I'm trying to take a bodysuit I purchased, export it as an OBJ, edit in ZBRUSH, texture in SP, and then bring back into DAZ.  I'm making very little change to the base mesh, but I am changing the vertex order so I cannot simply do a morph.  When I bring it back into DAZ, I'm following these steps:

    1) I load my figure in a base pose

    2) I load in the bodysuit, autofitted to the figure

    3) I load in my custom bodysuit (which basically just overlaps the other one in the exact same place)

    4) I go into Tranfer Utility, select the first suit as the source and the custom one as the target

    5) Under advanced options I'm selecting to replace the source with the taget, and I transfer over all morphs.

    My custom suit replaces the other one, and it looks great.  IF I disable smoothinga nd move around everything is fine, with lots of poke through, but the second I turn on smoothing the whole thing goes grey and locks up.  IF I keep smoothing on, the second I change any position of the main character the whole thing locks up.

     

    Do you have any idea why this would happen, or how I could achieve what I'm trying to do?  I'm not trying to re-package and distribute anything anybody else made, I'm just trying to quick-and-dirty make a very specific outfit for a few people (Deadpool, basically, for my own uses).  I guess I could simply use this without smoothing and then take it into Zbrush before render to fix all of the poke through, but I feel this would be a little more streamlined if I could just use it with smoothing.

    Any thoughts?

    Try doing it in two steps.

    a) As normal as you describe but with no smoothing. 

    b) After success add a smoothing modifier to the item.

  • duckbomb said:

    Well, every time I tried to rig to the character the mesh gets super crinkled and goes half inside the skin, if that makes sense.  It doesn't look like clothing, it's like it tries to be skin.

    I must be doing the transfer utility wrong, so maybe I'll have to dig into that more.  It seems so simple in the videos, but the result I'm getting just isn't the same.

    At this stage: "3) I load in my custom bodysuit (which basically just overlaps the other one in the exact same place)" -- that is an .obj right. And it is already "just as you want it to be" -- to make clothing the .obj has to be "landing" exactly as you want it before trying to make clothing with it. And yes, certainly it can have its own name. And it is best that the item from which it came not be in the scene because the mat names can get messed up too.

     

  • duckbombduckbomb Posts: 585

    Alright, well the good news is that doing this now gets me past the crashing problem, although now when I load it up there's a TON of poke-through.  I think it's probably because I did all of this on a figure with morphs, though, and so if I do it on plain Jane Genesis 8 with no morphs applied I should be golden, or at least moving in the right direction.

    THANK YOU ALL FOR ALL OF YOUR HELP!  Honestly, this community is awesome, and I need to start giving back more instead of always just taking.  Thanks again, ya'll rock my socks off :)

  • Yes the concept is to model to, and make the clothing on the unmorphed basic Genesis figure. After the clothing is made and saved, then load a fresh copy of the clothing to the basic Genesis 8 shape. Make sure "fit to" is applied. THEN morph the Genesis 8 figure. The clothing item should follow along taking the shape of the morphed figure. For extreme shapes additional morphs may be required, or hide certain body parts, whatever works.

     

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