dingy room single bulb Iray effect?

Was trying to generate a 'dingy' type light from a single lightbulb for a room for a sinister ambience with Iray (like in image) what do you think the best way to do this effect with Iray would be? is there an 'Iray bulb' type product? I can't find one if there is lol. Any advice here please.

screenshot_20191201_163056.jpg
655 x 471 - 104K

Comments

  • felisfelis Posts: 6,042

    I lloked in my own inventory, and I could find a single in https://www.daz3d.com/aquarium-bar

    although it has a visible wire. But that can be changed either by turning the roughness of the glass high or changing it to another glass shader.

    But modelling a light bulb like that should be fairly simple if you have tried that before.

  • ToobisToobis Posts: 993

    Thankyou all! gottit.

  • MistaraMistara Posts: 38,675

    imo photometric ies lights work best for dingy room single bulb

    i think ds can do ies

    there are free ies light files on the webs

    http://www.cooperindustries.com/content/public/en/lighting/resources/photometric_tool_box.html

  • felisfelis Posts: 6,042

    ANd this is what a fast modelled ligth bulb with a emissive shader look like.

    Bulb.png
    1024 x 819 - 969K
  • ToobisToobis Posts: 993

    Is the light-bob iray?

  • HavosHavos Posts: 5,610

    Another option is to use any bulb and make the glass surface as an emissive. Set the lumens high enough so that it glows nicely. This however will often not cast that much light (the lumens would need to be massive for this, in which case the bulb would be solid white and not look so good. Then add a primitive sphere, and place around the bulb, set the cut out opacity to 0.0000001, and also make it an emissive. This invisible light can now be set to add as much light as needed without washing out the bulb. 

  • felisfelis Posts: 6,042
    edited December 2019
    Toobis said:

    Is the light-bob iray?

    If you're asking for my picture, then yes, it is Iray. The bulb has applied the default emissive shader with an adjusted emission value.

    The walls are primitives with a shader.

    Here is the same scene with a higher ISO, as the image migth be a bit dark (as it would be if taken it inddor with only a single bulb and low ISO).

    Bulb2.png
    1024 x 819 - 1M
    Post edited by felis on
  • ToobisToobis Posts: 993
    felis said:
    Toobis said:

    Is the light-bob iray?

    If you're asking for my picture, then yes, it is Iray. The bulb has applied the default emissive shader with an adjusted emission value.

    The walls are primitives with a shader.

    Here is the same scene with a higher ISO, as the image migth be a bit dark (as it would be if taken it inddor with only a single bulb and low ISO).

    No I meant this https://www.daz3d.com/light-bob

    that someone suggested.

  • Toobis said:
    felis said:
    Toobis said:

    Is the light-bob iray?

    If you're asking for my picture, then yes, it is Iray. The bulb has applied the default emissive shader with an adjusted emission value.

    The walls are primitives with a shader.

    Here is the same scene with a higher ISO, as the image migth be a bit dark (as it would be if taken it inddor with only a single bulb and low ISO).

    No I meant this https://www.daz3d.com/light-bob

    that someone suggested.

    It's Iray - from the product page: Daz Studio Iray Material Presets (.DUF)

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