Fur modifier causing my graphics driver to crash, disconnect GPU, crash Daz Studio
Succulent Fruit
Posts: 102
Title says it all. I created a render with two wolves, and built their fur using the LAMF tool. I set the max fur count on the body to 400,000, which I assumed my GPU could handle. I'm running an RTX 2060 Super, with 16 GB of DDR4 2400 Mhz RAM, and an Intel i5 7600K CPU.
Once I'd got my render set up, I switched my main viewport to wireframe bounding box, to save VRAM, and switched my little auxilary viewport to Nvidia Iray, to see how my render was going to turn out.
I looked away from the screen for a few minutes, then heard the hardware disconnect sound, and looked back to see my screen turn white, Daz Studio had crashed, and my computer had switched to the default Windows 10 video drivers. I had to restart my computer to fix the issue, as the screen was essentially frozen, I couldn't do anything except restart it.
Now when I try to load my scene, Daz starts to load it, then instantly crashes. Is there a way I can save my scene, or is all my work destroyed?

Comments
ugh, saved scene could have become corrupted. You could try clearing the log file, then try to reload the scene and see if it spits out an error before it crashes to narrow down the issue.
One thing I have learned through many hours of wasted time is to save iterations often. Like scene01, scene02, scene03 etc. If it gets corrupted, at least you don't have to start at square one, you can go back to a working iteration.
Fur count, for wolf 2.0 I usually set the main fur at 500,000 and the segment 2, but I never tried it with two of them in the scene before.