Help with Exporting Morphs
caeramell
Posts: 0
Hopefully this is the right category for this! I'm attempting to export a DAZ3D figure with a certain set of Morphs to be used as "Blendshapes" in Unity. I'm using the "Export Morph Rules" and inputting the morphs I want. They all export just fine and work perfect in Unity. But my problem is, the morphs get exported on the hair, clothes and accessories. I've tried adding a Rule to ignore hair/clothes/accessories, but the morphs get exported anyway.
Is there any way to force the Morphs to export on the figure only?
Thanks for your time!