Help with Exporting Morphs

Hopefully this is the right category for this! I'm attempting to export a DAZ3D figure with a certain set of Morphs to be used as "Blendshapes" in Unity. I'm using the "Export Morph Rules" and inputting the morphs I want. They all export just fine and work perfect in Unity. But my problem is, the morphs get exported on the hair, clothes and accessories. I've tried adding a Rule to ignore hair/clothes/accessories, but the morphs get exported anyway.

 

Is there any way to force the Morphs to export on the figure only?

 

Thanks for your time!

Sign In or Register to comment.