dForce Classic Fur Cape [Commercial]

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Comments

  • GordigGordig Posts: 10,666

    I can't get the fur to show up at all, in previews or renders. It's just gray boxes and then nothing... Help please!

    Which version of DS are you using? dForce hair requires at least 4.11. 

  • i53570ki53570k Posts: 235

    Does this product have a lay flat morph so it can also be used as a rug?

  • Anthony_ChristianAnthony_Christian Posts: 43
    edited March 2021

    Ok, two questions on the cape... 1. Is there a way to get the fur to show up in the preview? For whatever reason I can only see it when it renders which is a little painful. I tried messing with the tesselations, but I just get little wirey hairs to show up in the prview window. 2. How do I get it to just hang off the shoulders and stop following the models arms? I just want the cape to hang off the models back, but when I make any adjustments, it follows the elbows and I can't figure out how to make it stop. 

    Thanks in advance!

     

    Post edited by Anthony_Christian on
  • Anthony_ChristianAnthony_Christian Posts: 43
    edited March 2021

    I see my first question was answred in another thread, still messing with the shoulder issue though.

    Post edited by Anthony_Christian on
  • the3dwizardthe3dwizard Posts: 495

    i53570k said:

    Does this product have a lay flat morph so it can also be used as a rug?

    It does not, but a good idea.  I will see what I can do. 

  • the3dwizardthe3dwizard Posts: 495
    edited March 2021

    Anthony_Christian said:

    I see my first question was answred in another thread, still messing with the shoulder issue though.

    Did you try the adjustment morphs under the Shaping Tab?  There are morphs to move the cape off the shoulders.  You would use these BEFORE you start a simulation.

     

     

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    Post edited by the3dwizard on
  • Yes got it! Thanks!

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