Imported object is invisible and giant?

When I import my object into DAZ 3D, it comes in invisible. I can only see it if I hover over it. Also, the imported object is giant. Why are these things happening, and what can I do to fix them?

Comments

  • Matt_CastleMatt_Castle Posts: 3,010

    It would help to know format you are importing in, which program you are importing from, what import settings you used, and how you scaled it in the first place.

    Not all programs agree on what a measurement of "one unit" actually equates to. Some programs use units of metres, some use centimetres, some use various Imperial units.

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Click the object then go into the surfaces tab and check the opacity setting. many times when you import an OBJ the opacity gets turned all the way down making it invisible.

  • Very true, well said FSMCDesigns.

    Also, when you import, there's usually a dialog that has options. As said earlier, you have to find which scale matches the Daz system.

    Sometimes it takes a few tries.

    Another thing that *might* be an issue is stuff from other sites being available in different formats like FBX and OBJ and such.

    Sometimes importing one of the other formats works better.

  • Yes, what the others have said; Daz uses centimeters, so the fact that your object is huge instead of tiny strongly implies that the output scale is set incorrectly in the exporting program.

  • Canary3dCanary3d Posts: 2,033

    The visibility might be because the normals are flipped. Discarding normals on import is a quick way to fix that, unless you have something special set up that requires the normals.

  • D. ArnaezD. Arnaez Posts: 60

    I was suffering the same issue. But I discover the problem. I was able to see the object ghost in Front view, but when I switch to Perspective or camera view the object was invisible. I switch to right view and made a zoom out... super out... and I discover the object miles away of the scene. My question now is How to changes the axis edges to be centered where the object is?

  • richardandtracyrichardandtracy Posts: 7,139
    The object always (so far as I'm aware) loads such that the object origin loads at world origin. The fact that the object isn't at the world origin means it wasn't modelled at the origin. You can move it to the origin in DS, export at 100%, then re-import the obj at the right scale to correct this. Regards, Richard.
  • SilverGirlSilverGirl Posts: 2,900

    D. Arnaez said:

    I was suffering the same issue. But I discover the problem. I was able to see the object ghost in Front view, but when I switch to Perspective or camera view the object was invisible. I switch to right view and made a zoom out... super out... and I discover the object miles away of the scene. My question now is How to changes the axis edges to be centered where the object is?

    Quick and dirty fix I often use: create group, with just that one object included. Often that works well enough for my purposes. 

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