Difference between name and label?

When I create a new camera, the dialog allows me to specify its name and label. What's the difference then? The label seems to appear in the Scene tab right? So what's the name for?

Comments

  • HavosHavos Posts: 5,576
    raincolee said:

    When I create a new camera, the dialog allows me to specify its name and label. What's the difference then? The label seems to appear in the Scene tab right? So what's the name for?

    I am seeing the same thing when I create a group. I am sure it only asked for one name before, so I am assuming this is new in 4.12. As with the camera, I have no idea what the name is for.

  • LeanaLeana Posts: 12,750

    Name is probably the technical ID of that object, the one which would be used by scripts for example. Typically it won’t contain spaces or special characters while the label can.

  • macleanmaclean Posts: 2,438

    Name is what's used internally - ie. the reference in the .duf file, data folder, etc. Label is what's visible to the user, in the scene pane and so on. (And as Leana said, can have spaces or special chars).

    If you click the gearwheel for any channel in Parameters, and choose Parameter Settings, the dialog shows the Name, Label, Path et al. For example, in X Translate, the Name is XTranslate, but the Label is X Translate (note the space).The Path is General/Transforms/Translation, but you can change that to another one, or create your own path group. And in Type, you can define which smart pane the channel will appear in. Morphs normally go in Modifier/Shape so they show up in the Shaping pane.

    In other words, with Label, you can call channels and morphs, anything you like. But usually, the defaults are best. Most of these things are there so content creators can set everything up correctly and make it easy for the customer to use the product.

  • nonesuch00nonesuch00 Posts: 18,723

    So now can we create a bunch of labels with the same label name if the names assigned are different? Or is it we can label a bunch of objects with the same name for scripting purposes if the labels are different? Or both? I guess they are only trying for us to be able to make unique path names but be able to follow a category organizing convention that we make up if we need to? 

  • ChoholeChohole Posts: 33,604

    The Label of a Node is that node's user-facing identifier, and it must be unique. If you do not cause them to be unique on your own, the Create New dialog (and the various other places in the UI that allow the Name/Label of a Node to be changed) will alert you and do one of a few things to the entered value depending on a couple of different factors (which the alert describes). The Name of a Node is it's internal identifier, and can be set the same as another Node in the scene in order cause them to be treated as if they are another occurance of the same item. For example, multiple copies of Genesis 8 Female in the scene all have the same Name (so that Pose Presets work on each one regardless of what they are labeled), but they each have a unique Label... even if only by a " (#)" suffix.

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